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  20. <a name="SEC_Top"></a>
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  22. <h2 class="contents-heading">Table of Contents</h2>
  23. <div class="contents">
  24. <ul class="no-bullet">
  25. <li><a id="toc-Unix_002dlike" href="#Unix_002dlike">1 Unix-like</a>
  26. <ul class="no-bullet">
  27. <li><a id="toc-Advanced-linking-configuration" href="#Advanced-linking-configuration">1.1 Advanced linking configuration</a></li>
  28. <li><a id="toc-BSD" href="#BSD">1.2 BSD</a></li>
  29. <li><a id="toc-_0028Open_0029Solaris" href="#g_t_0028Open_0029Solaris">1.3 (Open)Solaris</a></li>
  30. <li><a id="toc-Darwin-_0028Mac-OS-X_002c-iPhone_0029" href="#Darwin-_0028Mac-OS-X_002c-iPhone_0029">1.4 Darwin (Mac OS X, iPhone)</a></li>
  31. </ul></li>
  32. <li><a id="toc-DOS" href="#DOS">2 DOS</a></li>
  33. <li><a id="toc-OS_002f2" href="#OS_002f2">3 OS/2</a></li>
  34. <li><a id="toc-Windows" href="#Windows">4 Windows</a>
  35. <ul class="no-bullet">
  36. <li><a id="toc-Native-Windows-compilation-using-MinGW-or-MinGW_002dw64" href="#Native-Windows-compilation-using-MinGW-or-MinGW_002dw64">4.1 Native Windows compilation using MinGW or MinGW-w64</a>
  37. <ul class="no-bullet">
  38. <li><a id="toc-Native-Windows-compilation-using-MSYS2" href="#Native-Windows-compilation-using-MSYS2">4.1.1 Native Windows compilation using MSYS2</a></li>
  39. </ul></li>
  40. <li><a id="toc-Microsoft-Visual-C_002b_002b-or-Intel-C_002b_002b-Compiler-for-Windows" href="#Microsoft-Visual-C_002b_002b-or-Intel-C_002b_002b-Compiler-for-Windows">4.2 Microsoft Visual C++ or Intel C++ Compiler for Windows</a>
  41. <ul class="no-bullet">
  42. <li><a id="toc-Linking-to-FFmpeg-with-Microsoft-Visual-C_002b_002b" href="#Linking-to-FFmpeg-with-Microsoft-Visual-C_002b_002b">4.2.1 Linking to FFmpeg with Microsoft Visual C++</a></li>
  43. </ul></li>
  44. <li><a id="toc-Cross-compilation-for-Windows-with-Linux-1" href="#Cross-compilation-for-Windows-with-Linux-1">4.3 Cross compilation for Windows with Linux</a></li>
  45. <li><a id="toc-Compilation-under-Cygwin" href="#Compilation-under-Cygwin">4.4 Compilation under Cygwin</a></li>
  46. <li><a id="toc-Crosscompilation-for-Windows-under-Cygwin" href="#Crosscompilation-for-Windows-under-Cygwin">4.5 Crosscompilation for Windows under Cygwin</a></li>
  47. </ul></li>
  48. </ul>
  49. </div>
  50. <a name="Unix_002dlike"></a>
  51. <h2 class="chapter">1 Unix-like<span class="pull-right"><a class="anchor hidden-xs" href="#Unix_002dlike" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Unix_002dlike" aria-hidden="true">TOC</a></span></h2>
  52. <p>Some parts of FFmpeg cannot be built with version 2.15 of the GNU
  53. assembler which is still provided by a few AMD64 distributions. To
  54. make sure your compiler really uses the required version of gas
  55. after a binutils upgrade, run:
  56. </p>
  57. <div class="example">
  58. <pre class="example">$(gcc -print-prog-name=as) --version
  59. </pre></div>
  60. <p>If not, then you should install a different compiler that has no
  61. hard-coded path to gas. In the worst case pass <code>--disable-asm</code>
  62. to configure.
  63. </p>
  64. <a name="Advanced-linking-configuration"></a>
  65. <h3 class="section">1.1 Advanced linking configuration<span class="pull-right"><a class="anchor hidden-xs" href="#Advanced-linking-configuration" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Advanced-linking-configuration" aria-hidden="true">TOC</a></span></h3>
  66. <p>If you compiled FFmpeg libraries statically and you want to use them to
  67. build your own shared library, you may need to force PIC support (with
  68. <code>--enable-pic</code> during FFmpeg configure) and add the following option
  69. to your project LDFLAGS:
  70. </p>
  71. <div class="example">
  72. <pre class="example">-Wl,-Bsymbolic
  73. </pre></div>
  74. <p>If your target platform requires position independent binaries, you should
  75. pass the correct linking flag (e.g. <code>-pie</code>) to <code>--extra-ldexeflags</code>.
  76. </p>
  77. <a name="BSD"></a>
  78. <h3 class="section">1.2 BSD<span class="pull-right"><a class="anchor hidden-xs" href="#BSD" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-BSD" aria-hidden="true">TOC</a></span></h3>
  79. <p>BSD make will not build FFmpeg, you need to install and use GNU Make
  80. (<code>gmake</code>).
  81. </p>
  82. <a name="g_t_0028Open_0029Solaris"></a>
  83. <h3 class="section">1.3 (Open)Solaris<span class="pull-right"><a class="anchor hidden-xs" href="#_0028Open_0029Solaris" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-_0028Open_0029Solaris" aria-hidden="true">TOC</a></span></h3>
  84. <p>GNU Make is required to build FFmpeg, so you have to invoke (<code>gmake</code>),
  85. standard Solaris Make will not work. When building with a non-c99 front-end
  86. (gcc, generic suncc) add either <code>--extra-libs=/usr/lib/values-xpg6.o</code>
  87. or <code>--extra-libs=/usr/lib/64/values-xpg6.o</code> to the configure options
  88. since the libc is not c99-compliant by default. The probes performed by
  89. configure may raise an exception leading to the death of configure itself
  90. due to a bug in the system shell. Simply invoke a different shell such as
  91. bash directly to work around this:
  92. </p>
  93. <div class="example">
  94. <pre class="example">bash ./configure
  95. </pre></div>
  96. <span id="Darwin"></span><a name="Darwin-_0028Mac-OS-X_002c-iPhone_0029"></a>
  97. <h3 class="section">1.4 Darwin (Mac OS X, iPhone)<span class="pull-right"><a class="anchor hidden-xs" href="#Darwin-_0028Mac-OS-X_002c-iPhone_0029" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Darwin-_0028Mac-OS-X_002c-iPhone_0029" aria-hidden="true">TOC</a></span></h3>
  98. <p>The toolchain provided with Xcode is sufficient to build the basic
  99. unaccelerated code.
  100. </p>
  101. <p>Mac OS X on PowerPC or ARM (iPhone) requires a preprocessor from
  102. <a href="https://github.com/FFmpeg/gas-preprocessor">https://github.com/FFmpeg/gas-preprocessor</a> or
  103. <a href="https://github.com/yuvi/gas-preprocessor">https://github.com/yuvi/gas-preprocessor</a>(currently outdated) to build the optimized
  104. assembly functions. Put the Perl script somewhere
  105. in your PATH, FFmpeg&rsquo;s configure will pick it up automatically.
  106. </p>
  107. <p>Mac OS X on amd64 and x86 requires <code>nasm</code> to build most of the
  108. optimized assembly functions. <a href="http://www.finkproject.org/">Fink</a>,
  109. <a href="https://wiki.gentoo.org/wiki/Project:Prefix">Gentoo Prefix</a>,
  110. <a href="https://mxcl.github.com/homebrew/">Homebrew</a>
  111. or <a href="http://www.macports.org">MacPorts</a> can easily provide it.
  112. </p>
  113. <a name="DOS"></a>
  114. <h2 class="chapter">2 DOS<span class="pull-right"><a class="anchor hidden-xs" href="#DOS" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-DOS" aria-hidden="true">TOC</a></span></h2>
  115. <p>Using a cross-compiler is preferred for various reasons.
  116. <a href="http://www.delorie.com/howto/djgpp/linux-x-djgpp.html">http://www.delorie.com/howto/djgpp/linux-x-djgpp.html</a>
  117. </p>
  118. <a name="OS_002f2"></a>
  119. <h2 class="chapter">3 OS/2<span class="pull-right"><a class="anchor hidden-xs" href="#OS_002f2" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-OS_002f2" aria-hidden="true">TOC</a></span></h2>
  120. <p>For information about compiling FFmpeg on OS/2 see
  121. <a href="http://www.edm2.com/index.php/FFmpeg">http://www.edm2.com/index.php/FFmpeg</a>.
  122. </p>
  123. <a name="Windows"></a>
  124. <h2 class="chapter">4 Windows<span class="pull-right"><a class="anchor hidden-xs" href="#Windows" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Windows" aria-hidden="true">TOC</a></span></h2>
  125. <p>To get help and instructions for building FFmpeg under Windows, check out
  126. the FFmpeg Windows Help Forum at <a href="http://ffmpeg.zeranoe.com/forum/">http://ffmpeg.zeranoe.com/forum/</a>.
  127. </p>
  128. <a name="Native-Windows-compilation-using-MinGW-or-MinGW_002dw64"></a>
  129. <h3 class="section">4.1 Native Windows compilation using MinGW or MinGW-w64<span class="pull-right"><a class="anchor hidden-xs" href="#Native-Windows-compilation-using-MinGW-or-MinGW_002dw64" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Native-Windows-compilation-using-MinGW-or-MinGW_002dw64" aria-hidden="true">TOC</a></span></h3>
  130. <p>FFmpeg can be built to run natively on Windows using the MinGW-w64
  131. toolchain. Install the latest versions of MSYS2 and MinGW-w64 from
  132. <a href="http://msys2.github.io/">http://msys2.github.io/</a> and/or <a href="http://mingw-w64.sourceforge.net/">http://mingw-w64.sourceforge.net/</a>.
  133. You can find detailed installation instructions in the download section and
  134. the FAQ.
  135. </p>
  136. <p>Notes:
  137. </p>
  138. <ul>
  139. <li> Building for the MSYS environment is discouraged, MSYS2 provides a full
  140. MinGW-w64 environment through <samp>mingw64_shell.bat</samp> or
  141. <samp>mingw32_shell.bat</samp> that should be used instead of the environment
  142. provided by <samp>msys2_shell.bat</samp>.
  143. </li><li> Building using MSYS2 can be sped up by disabling implicit rules in the
  144. Makefile by calling <code>make -r</code> instead of plain <code>make</code>. This
  145. speed up is close to non-existent for normal one-off builds and is only
  146. noticeable when running make for a second time (for example during
  147. <code>make install</code>).
  148. </li><li> In order to compile FFplay, you must have the MinGW development library
  149. of <a href="http://www.libsdl.org/">SDL</a> and <code>pkg-config</code> installed.
  150. </li><li> By using <code>./configure --enable-shared</code> when configuring FFmpeg,
  151. you can build the FFmpeg libraries (e.g. libavutil, libavcodec,
  152. libavformat) as DLLs.
  153. </li></ul>
  154. <a name="Native-Windows-compilation-using-MSYS2"></a>
  155. <h4 class="subsection">4.1.1 Native Windows compilation using MSYS2<span class="pull-right"><a class="anchor hidden-xs" href="#Native-Windows-compilation-using-MSYS2" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Native-Windows-compilation-using-MSYS2" aria-hidden="true">TOC</a></span></h4>
  156. <p>The MSYS2 MinGW-w64 environment provides ready to use toolchains and dependencies
  157. through <code>pacman</code>.
  158. </p>
  159. <p>Make sure to use <samp>mingw64_shell.bat</samp> or <samp>mingw32_shell.bat</samp> to have
  160. the correct MinGW-w64 environment. The default install provides shortcuts to
  161. them under <code>MinGW-w64 Win64 Shell</code> and <code>MinGW-w64 Win32 Shell</code>.
  162. </p>
  163. <div class="example">
  164. <pre class="example"># normal msys2 packages
  165. pacman -S make pkgconf diffutils
  166. # mingw-w64 packages and toolchains
  167. pacman -S mingw-w64-x86_64-nasm mingw-w64-x86_64-gcc mingw-w64-x86_64-SDL2
  168. </pre></div>
  169. <p>To target 32 bits replace <code>x86_64</code> with <code>i686</code> in the command above.
  170. </p>
  171. <a name="Microsoft-Visual-C_002b_002b-or-Intel-C_002b_002b-Compiler-for-Windows"></a>
  172. <h3 class="section">4.2 Microsoft Visual C++ or Intel C++ Compiler for Windows<span class="pull-right"><a class="anchor hidden-xs" href="#Microsoft-Visual-C_002b_002b-or-Intel-C_002b_002b-Compiler-for-Windows" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Microsoft-Visual-C_002b_002b-or-Intel-C_002b_002b-Compiler-for-Windows" aria-hidden="true">TOC</a></span></h3>
  173. <p>FFmpeg can be built with MSVC 2013 or later.
  174. </p>
  175. <p>You will need the following prerequisites:
  176. </p>
  177. <ul>
  178. <li> <a href="http://msys2.github.io/">MSYS2</a>
  179. </li><li> <a href="http://www.nasm.us/">NASM</a>
  180. (Also available via MSYS2&rsquo;s package manager.)
  181. </li></ul>
  182. <p>To set up a proper environment in MSYS2, you need to run <code>msys_shell.bat</code> from
  183. the Visual Studio or Intel Compiler command prompt.
  184. </p>
  185. <p>Place <code>yasm.exe</code> somewhere in your <code>PATH</code>.
  186. </p>
  187. <p>Next, make sure any other headers and libs you want to use, such as zlib, are
  188. located in a spot that the compiler can see. Do so by modifying the <code>LIB</code>
  189. and <code>INCLUDE</code> environment variables to include the <strong>Windows-style</strong>
  190. paths to these directories. Alternatively, you can try to use the
  191. <code>--extra-cflags</code>/<code>--extra-ldflags</code> configure options.
  192. </p>
  193. <p>Finally, run:
  194. </p>
  195. <div class="example">
  196. <pre class="example">For MSVC:
  197. ./configure --toolchain=msvc
  198. For ICL:
  199. ./configure --toolchain=icl
  200. make
  201. make install
  202. </pre></div>
  203. <p>If you wish to compile shared libraries, add <code>--enable-shared</code> to your
  204. configure options. Note that due to the way MSVC and ICL handle DLL imports and
  205. exports, you cannot compile static and shared libraries at the same time, and
  206. enabling shared libraries will automatically disable the static ones.
  207. </p>
  208. <p>Notes:
  209. </p>
  210. <ul>
  211. <li> If you wish to build with zlib support, you will have to grab a compatible
  212. zlib binary from somewhere, with an MSVC import lib, or if you wish to link
  213. statically, you can follow the instructions below to build a compatible
  214. <code>zlib.lib</code> with MSVC. Regardless of which method you use, you must still
  215. follow step 3, or compilation will fail.
  216. <ol>
  217. <li> Grab the <a href="http://zlib.net/">zlib sources</a>.
  218. </li><li> Edit <code>win32/Makefile.msc</code> so that it uses -MT instead of -MD, since
  219. this is how FFmpeg is built as well.
  220. </li><li> Edit <code>zconf.h</code> and remove its inclusion of <code>unistd.h</code>. This gets
  221. erroneously included when building FFmpeg.
  222. </li><li> Run <code>nmake -f win32/Makefile.msc</code>.
  223. </li><li> Move <code>zlib.lib</code>, <code>zconf.h</code>, and <code>zlib.h</code> to somewhere MSVC
  224. can see.
  225. </li></ol>
  226. </li><li> FFmpeg has been tested with the following on i686 and x86_64:
  227. <ul>
  228. <li> Visual Studio 2013 Pro and Express
  229. </li><li> Intel Composer XE 2013
  230. </li><li> Intel Composer XE 2013 SP1
  231. </li></ul>
  232. <p>Anything else is not officially supported.
  233. </p>
  234. </li></ul>
  235. <a name="Linking-to-FFmpeg-with-Microsoft-Visual-C_002b_002b"></a>
  236. <h4 class="subsection">4.2.1 Linking to FFmpeg with Microsoft Visual C++<span class="pull-right"><a class="anchor hidden-xs" href="#Linking-to-FFmpeg-with-Microsoft-Visual-C_002b_002b" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Linking-to-FFmpeg-with-Microsoft-Visual-C_002b_002b" aria-hidden="true">TOC</a></span></h4>
  237. <p>If you plan to link with MSVC-built static libraries, you will need
  238. to make sure you have <code>Runtime Library</code> set to
  239. <code>Multi-threaded (/MT)</code> in your project&rsquo;s settings.
  240. </p>
  241. <p>You will need to define <code>inline</code> to something MSVC understands:
  242. </p><div class="example">
  243. <pre class="example">#define inline __inline
  244. </pre></div>
  245. <p>Also note, that as stated in <strong>Microsoft Visual C++</strong>, you will need
  246. an MSVC-compatible <a href="http://code.google.com/p/msinttypes/">inttypes.h</a>.
  247. </p>
  248. <p>If you plan on using import libraries created by dlltool, you must
  249. set <code>References</code> to <code>No (/OPT:NOREF)</code> under the linker optimization
  250. settings, otherwise the resulting binaries will fail during runtime.
  251. This is not required when using import libraries generated by <code>lib.exe</code>.
  252. This issue is reported upstream at
  253. <a href="http://sourceware.org/bugzilla/show_bug.cgi?id=12633">http://sourceware.org/bugzilla/show_bug.cgi?id=12633</a>.
  254. </p>
  255. <p>To create import libraries that work with the <code>/OPT:REF</code> option
  256. (which is enabled by default in Release mode), follow these steps:
  257. </p>
  258. <ol>
  259. <li> Open the <em>Visual Studio Command Prompt</em>.
  260. <p>Alternatively, in a normal command line prompt, call <samp>vcvars32.bat</samp>
  261. which sets up the environment variables for the Visual C++ tools
  262. (the standard location for this file is something like
  263. <samp>C:\Program Files (x86_\Microsoft Visual Studio 10.0\VC\bin\vcvars32.bat</samp>).
  264. </p>
  265. </li><li> Enter the <samp>bin</samp> directory where the created LIB and DLL files
  266. are stored.
  267. </li><li> Generate new import libraries with <code>lib.exe</code>:
  268. <div class="example">
  269. <pre class="example">lib /machine:i386 /def:..\lib\foo-version.def /out:foo.lib
  270. </pre></div>
  271. <p>Replace <code>foo-version</code> and <code>foo</code> with the respective library names.
  272. </p>
  273. </li></ol>
  274. <span id="Cross-compilation-for-Windows-with-Linux"></span><a name="Cross-compilation-for-Windows-with-Linux-1"></a>
  275. <h3 class="section">4.3 Cross compilation for Windows with Linux<span class="pull-right"><a class="anchor hidden-xs" href="#Cross-compilation-for-Windows-with-Linux-1" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Cross-compilation-for-Windows-with-Linux-1" aria-hidden="true">TOC</a></span></h3>
  276. <p>You must use the MinGW cross compilation tools available at
  277. <a href="http://www.mingw.org/">http://www.mingw.org/</a>.
  278. </p>
  279. <p>Then configure FFmpeg with the following options:
  280. </p><div class="example">
  281. <pre class="example">./configure --target-os=mingw32 --cross-prefix=i386-mingw32msvc-
  282. </pre></div>
  283. <p>(you can change the cross-prefix according to the prefix chosen for the
  284. MinGW tools).
  285. </p>
  286. <p>Then you can easily test FFmpeg with <a href="http://www.winehq.com/">Wine</a>.
  287. </p>
  288. <a name="Compilation-under-Cygwin"></a>
  289. <h3 class="section">4.4 Compilation under Cygwin<span class="pull-right"><a class="anchor hidden-xs" href="#Compilation-under-Cygwin" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Compilation-under-Cygwin" aria-hidden="true">TOC</a></span></h3>
  290. <p>Please use Cygwin 1.7.x as the obsolete 1.5.x Cygwin versions lack
  291. llrint() in its C library.
  292. </p>
  293. <p>Install your Cygwin with all the &quot;Base&quot; packages, plus the
  294. following &quot;Devel&quot; ones:
  295. </p><div class="example">
  296. <pre class="example">binutils, gcc4-core, make, git, mingw-runtime, texinfo
  297. </pre></div>
  298. <p>In order to run FATE you will also need the following &quot;Utils&quot; packages:
  299. </p><div class="example">
  300. <pre class="example">diffutils
  301. </pre></div>
  302. <p>If you want to build FFmpeg with additional libraries, download Cygwin
  303. &quot;Devel&quot; packages for Ogg and Vorbis from any Cygwin packages repository:
  304. </p><div class="example">
  305. <pre class="example">libogg-devel, libvorbis-devel
  306. </pre></div>
  307. <p>These library packages are only available from
  308. <a href="http://sourceware.org/cygwinports/">Cygwin Ports</a>:
  309. </p>
  310. <div class="example">
  311. <pre class="example">yasm, libSDL-devel, libgsm-devel, libmp3lame-devel,
  312. speex-devel, libtheora-devel, libxvidcore-devel
  313. </pre></div>
  314. <p>The recommendation for x264 is to build it from source, as it evolves too
  315. quickly for Cygwin Ports to be up to date.
  316. </p>
  317. <a name="Crosscompilation-for-Windows-under-Cygwin"></a>
  318. <h3 class="section">4.5 Crosscompilation for Windows under Cygwin<span class="pull-right"><a class="anchor hidden-xs" href="#Crosscompilation-for-Windows-under-Cygwin" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Crosscompilation-for-Windows-under-Cygwin" aria-hidden="true">TOC</a></span></h3>
  319. <p>With Cygwin you can create Windows binaries that do not need the cygwin1.dll.
  320. </p>
  321. <p>Just install your Cygwin as explained before, plus these additional
  322. &quot;Devel&quot; packages:
  323. </p><div class="example">
  324. <pre class="example">gcc-mingw-core, mingw-runtime, mingw-zlib
  325. </pre></div>
  326. <p>and add some special flags to your configure invocation.
  327. </p>
  328. <p>For a static build run
  329. </p><div class="example">
  330. <pre class="example">./configure --target-os=mingw32 --extra-cflags=-mno-cygwin --extra-libs=-mno-cygwin
  331. </pre></div>
  332. <p>and for a build with shared libraries
  333. </p><div class="example">
  334. <pre class="example">./configure --target-os=mingw32 --enable-shared --disable-static --extra-cflags=-mno-cygwin --extra-libs=-mno-cygwin
  335. </pre></div>
  336. <p style="font-size: small;">
  337. This document was generated using <a href="http://www.gnu.org/software/texinfo/"><em>makeinfo</em></a>.
  338. </p>
  339. </div>
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