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- #include <PS2X_lib.h>
- PS2X ps2x; // create PS2 Controller Class
- int error = 0;
- byte type = 0;
- const int ledPin = 11; // Mouse control LED (11 on Teensy 2.0, 13 on Arduino Leonardo)
- // parameters for reading the joystick:
- int range = 12; // output range of X or Y movement
- int responseDelay = 5; // response delay of the mouse, in ms
- int threshold = range/4; // resting threshold
- int center = range/2; // resting position value
- boolean mouseIsActive = false; // whether or not to control the mouse
- int lastSwitchState = LOW; // previous switch state
- void setup(){
- Serial.begin(57600);
-
- error = ps2x.config_gamepad(15,14,13,12, true, true); //setup pins and settings: GamePad(clock, command, attention, data, Pressures?, Rumble?) check for error
-
- if(error == 0){
- Serial.println("Found Controller, configured successful");
- }
-
- else if(error == 1)
- Serial.println("No controller found, check wiring, see readme.txt to enable debug. visit www.billporter.info for troubleshooting tips");
-
- else if(error == 2)
- Serial.println("Controller found but not accepting commands. see readme.txt to enable debug. Visit www.billporter.info for troubleshooting tips");
-
- else if(error == 3)
- Serial.println("Controller refusing to enter Pressures mode, may not support it. ");
-
- type = ps2x.readType();
- switch(type) {
- case 0:
- Serial.println("Unknown Controller type");
- break;
- case 1:
- Serial.println("DualShock Controller Found");
- break;
- case 2:
- Serial.println("GuitarHero Controller Found");
- break;
- }
-
- // take control of the mouse:
- Mouse.begin();
- Keyboard.begin();
- }
- void loop()
- {
-
- if(error == 1) //skip loop if no controller found
- return;
-
- ps2x.read_gamepad(false, 0); //read controller and set large motor to spin at 'vibrate' speed
-
- // read the switch:
- int switchState = ps2x.ButtonPressed(PSB_RED);
- // if it's changed and it's high, toggle the mouse state:
- if (switchState != lastSwitchState) {
- if (switchState == HIGH) {
- mouseIsActive = !mouseIsActive;
- // turn on LED to indicate mouse state:
- digitalWrite(ledPin, mouseIsActive);
- }
- }
- // save switch state for next comparison:
- lastSwitchState = switchState;
- // read and scale the two axes:
- int xReading = readAxis(PSS_LX);
- int yReading = readAxis(PSS_LY);
- // if the mouse control state is active, move the mouse:
- if (mouseIsActive) {
- Mouse.move(xReading, yReading, 0);
- }
- // read the mouse button and click or not click:
- // if the mouse button is pressed:
- if (ps2x.ButtonPressed(PSB_BLUE)) {
- // if the mouse is not pressed, press it:
- if (!Mouse.isPressed(MOUSE_LEFT)) {
- Mouse.press(MOUSE_LEFT);
- }
- }
- // else the mouse button is not pressed:
- else {
- // if the mouse is pressed, release it:
- if (Mouse.isPressed(MOUSE_LEFT)) {
- Mouse.release(MOUSE_LEFT);
- }
- }
-
- if (ps2x.Button(PSB_PAD_UP)) {
- Keyboard.press(KEY_UP_ARROW);
- } else {
- Keyboard.release(KEY_UP_ARROW);
- }
-
- if (ps2x.Button(PSB_PAD_DOWN)) {
- Keyboard.press(KEY_DOWN_ARROW);
- } else {
- Keyboard.release(KEY_DOWN_ARROW);
- }
-
- if (ps2x.Button(PSB_PAD_RIGHT)) {
- Keyboard.press(KEY_RIGHT_ARROW);
- } else {
- Keyboard.release(KEY_RIGHT_ARROW);
- }
-
- if (ps2x.Button(PSB_PAD_LEFT)) {
- Keyboard.press(KEY_LEFT_ARROW);
- } else {
- Keyboard.release(KEY_LEFT_ARROW);
- }
-
- delay(5);
-
- }
- /*
- reads an axis (0 or 1 for x or y) and scales the
- analog input range to a range from 0 to <range>
- */
- int readAxis(int thisAxis) {
- // read the analog input:
- int reading = ps2x.Analog(thisAxis);
- // map the reading from the analog input range to the output range:
- reading = map(reading, 0, 255, 0, range);
- // if the output reading is outside from the
- // rest position threshold, use it:
- int distance = reading - center;
- if (abs(distance) < threshold) {
- distance = 0;
- }
- // return the distance for this axis:
- return distance;
- }
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