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- /*
- Minimal Esp32 Websockets Client
- This sketch:
- 1. Connects to a WiFi network
- 2. Connects to a Websockets server
- 3. Sends the websockets server a message ("Hello Server")
- 4. Sends the websocket server a "ping"
- 5. Prints all incoming messages while the connection is open
- NOTE:
- The sketch dosen't check or indicate about errors while connecting to
- WiFi or to the websockets server. For full example you might want
- to try the example named "Esp32-Client".
- Hardware:
- For this sketch you only need an ESP8266 board.
- Created 15/02/2019
- By Gil Maimon
- https://github.com/gilmaimon/ArduinoWebsockets
- */
- #include <ArduinoWebsockets.h>
- #include <WiFi.h>
- const char* ssid = "ssid"; //Enter SSID
- const char* password = "password"; //Enter Password
- const char* websockets_server_host = "serverip_or_name"; //Enter server adress
- const uint16_t websockets_server_port = 8080; // Enter server port
- using namespace websockets;
- void onMessageCallback(WebsocketsMessage message) {
- Serial.print("Got Message: ");
- Serial.println(message.data());
- }
- void onEventsCallback(WebsocketsEvent event, String data) {
- if(event == WebsocketsEvent::ConnectionOpened) {
- Serial.println("Connnection Opened");
- } else if(event == WebsocketsEvent::ConnectionClosed) {
- Serial.println("Connnection Closed");
- } else if(event == WebsocketsEvent::GotPing) {
- Serial.println("Got a Ping!");
- } else if(event == WebsocketsEvent::GotPong) {
- Serial.println("Got a Pong!");
- }
- }
- WebsocketsClient client;
- void setup() {
- Serial.begin(115200);
- // Connect to wifi
- WiFi.begin(ssid, password);
- // Wait some time to connect to wifi
- for(int i = 0; i < 10 && WiFi.status() != WL_CONNECTED; i++) {
- Serial.print(".");
- delay(1000);
- }
- // run callback when messages are received
- client.onMessage(onMessageCallback);
-
- // run callback when events are occuring
- client.onEvent(onEventsCallback);
- // Connect to server
- client.connect(websockets_server_host, websockets_server_port, "/");
- // Send a message
- client.send("Hello Server");
- // Send a ping
- client.ping();
- }
- void loop() {
- client.poll();
- }
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