GCDAsyncSocket.h 59 KB

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  1. //
  2. // GCDAsyncSocket.h
  3. //
  4. // This class is in the public domain.
  5. // Originally created by Robbie Hanson in Q3 2010.
  6. // Updated and maintained by Deusty LLC and the Apple development community.
  7. //
  8. // https://github.com/robbiehanson/CocoaAsyncSocket
  9. //
  10. #import <Foundation/Foundation.h>
  11. #import <Security/Security.h>
  12. #import <Security/SecureTransport.h>
  13. #import <dispatch/dispatch.h>
  14. #import <Availability.h>
  15. #include <sys/socket.h> // AF_INET, AF_INET6
  16. @class GCDAsyncReadPacket;
  17. @class GCDAsyncWritePacket;
  18. @class GCDAsyncSocketPreBuffer;
  19. @protocol GCDAsyncSocketDelegate;
  20. NS_ASSUME_NONNULL_BEGIN
  21. extern NSString *const GCDAsyncSocketException;
  22. extern NSString *const GCDAsyncSocketErrorDomain;
  23. extern NSString *const GCDAsyncSocketQueueName;
  24. extern NSString *const GCDAsyncSocketThreadName;
  25. extern NSString *const GCDAsyncSocketManuallyEvaluateTrust;
  26. #if TARGET_OS_IPHONE
  27. extern NSString *const GCDAsyncSocketUseCFStreamForTLS;
  28. #endif
  29. #define GCDAsyncSocketSSLPeerName (NSString *)kCFStreamSSLPeerName
  30. #define GCDAsyncSocketSSLCertificates (NSString *)kCFStreamSSLCertificates
  31. #define GCDAsyncSocketSSLIsServer (NSString *)kCFStreamSSLIsServer
  32. extern NSString *const GCDAsyncSocketSSLPeerID;
  33. extern NSString *const GCDAsyncSocketSSLProtocolVersionMin;
  34. extern NSString *const GCDAsyncSocketSSLProtocolVersionMax;
  35. extern NSString *const GCDAsyncSocketSSLSessionOptionFalseStart;
  36. extern NSString *const GCDAsyncSocketSSLSessionOptionSendOneByteRecord;
  37. extern NSString *const GCDAsyncSocketSSLCipherSuites;
  38. extern NSString *const GCDAsyncSocketSSLALPN;
  39. #if !TARGET_OS_IPHONE
  40. extern NSString *const GCDAsyncSocketSSLDiffieHellmanParameters;
  41. #endif
  42. #define GCDAsyncSocketLoggingContext 65535
  43. typedef NS_ERROR_ENUM(GCDAsyncSocketErrorDomain, GCDAsyncSocketError) {
  44. GCDAsyncSocketNoError = 0, // Never used
  45. GCDAsyncSocketBadConfigError, // Invalid configuration
  46. GCDAsyncSocketBadParamError, // Invalid parameter was passed
  47. GCDAsyncSocketConnectTimeoutError, // A connect operation timed out
  48. GCDAsyncSocketReadTimeoutError, // A read operation timed out
  49. GCDAsyncSocketWriteTimeoutError, // A write operation timed out
  50. GCDAsyncSocketReadMaxedOutError, // Reached set maxLength without completing
  51. GCDAsyncSocketClosedError, // The remote peer closed the connection
  52. GCDAsyncSocketOtherError, // Description provided in userInfo
  53. };
  54. ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  55. #pragma mark -
  56. ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  57. @interface GCDAsyncSocket : NSObject
  58. /**
  59. * GCDAsyncSocket uses the standard delegate paradigm,
  60. * but executes all delegate callbacks on a given delegate dispatch queue.
  61. * This allows for maximum concurrency, while at the same time providing easy thread safety.
  62. *
  63. * You MUST set a delegate AND delegate dispatch queue before attempting to
  64. * use the socket, or you will get an error.
  65. *
  66. * The socket queue is optional.
  67. * If you pass NULL, GCDAsyncSocket will automatically create it's own socket queue.
  68. * If you choose to provide a socket queue, the socket queue must not be a concurrent queue.
  69. * If you choose to provide a socket queue, and the socket queue has a configured target queue,
  70. * then please see the discussion for the method markSocketQueueTargetQueue.
  71. *
  72. * The delegate queue and socket queue can optionally be the same.
  73. **/
  74. - (instancetype)init;
  75. - (instancetype)initWithSocketQueue:(nullable dispatch_queue_t)sq;
  76. - (instancetype)initWithDelegate:(nullable id<GCDAsyncSocketDelegate>)aDelegate delegateQueue:(nullable dispatch_queue_t)dq;
  77. - (instancetype)initWithDelegate:(nullable id<GCDAsyncSocketDelegate>)aDelegate delegateQueue:(nullable dispatch_queue_t)dq socketQueue:(nullable dispatch_queue_t)sq NS_DESIGNATED_INITIALIZER;
  78. /**
  79. * Create GCDAsyncSocket from already connect BSD socket file descriptor
  80. **/
  81. + (nullable instancetype)socketFromConnectedSocketFD:(int)socketFD socketQueue:(nullable dispatch_queue_t)sq error:(NSError**)error;
  82. + (nullable instancetype)socketFromConnectedSocketFD:(int)socketFD delegate:(nullable id<GCDAsyncSocketDelegate>)aDelegate delegateQueue:(nullable dispatch_queue_t)dq error:(NSError**)error;
  83. + (nullable instancetype)socketFromConnectedSocketFD:(int)socketFD delegate:(nullable id<GCDAsyncSocketDelegate>)aDelegate delegateQueue:(nullable dispatch_queue_t)dq socketQueue:(nullable dispatch_queue_t)sq error:(NSError **)error;
  84. #pragma mark Configuration
  85. @property (atomic, weak, readwrite, nullable) id<GCDAsyncSocketDelegate> delegate;
  86. #if OS_OBJECT_USE_OBJC
  87. @property (atomic, strong, readwrite, nullable) dispatch_queue_t delegateQueue;
  88. #else
  89. @property (atomic, assign, readwrite, nullable) dispatch_queue_t delegateQueue;
  90. #endif
  91. - (void)getDelegate:(id<GCDAsyncSocketDelegate> __nullable * __nullable)delegatePtr delegateQueue:(dispatch_queue_t __nullable * __nullable)delegateQueuePtr;
  92. - (void)setDelegate:(nullable id<GCDAsyncSocketDelegate>)delegate delegateQueue:(nullable dispatch_queue_t)delegateQueue;
  93. /**
  94. * If you are setting the delegate to nil within the delegate's dealloc method,
  95. * you may need to use the synchronous versions below.
  96. **/
  97. - (void)synchronouslySetDelegate:(nullable id<GCDAsyncSocketDelegate>)delegate;
  98. - (void)synchronouslySetDelegateQueue:(nullable dispatch_queue_t)delegateQueue;
  99. - (void)synchronouslySetDelegate:(nullable id<GCDAsyncSocketDelegate>)delegate delegateQueue:(nullable dispatch_queue_t)delegateQueue;
  100. /**
  101. * By default, both IPv4 and IPv6 are enabled.
  102. *
  103. * For accepting incoming connections, this means GCDAsyncSocket automatically supports both protocols,
  104. * and can simulataneously accept incoming connections on either protocol.
  105. *
  106. * For outgoing connections, this means GCDAsyncSocket can connect to remote hosts running either protocol.
  107. * If a DNS lookup returns only IPv4 results, GCDAsyncSocket will automatically use IPv4.
  108. * If a DNS lookup returns only IPv6 results, GCDAsyncSocket will automatically use IPv6.
  109. * If a DNS lookup returns both IPv4 and IPv6 results, the preferred protocol will be chosen.
  110. * By default, the preferred protocol is IPv4, but may be configured as desired.
  111. **/
  112. @property (atomic, assign, readwrite, getter=isIPv4Enabled) BOOL IPv4Enabled;
  113. @property (atomic, assign, readwrite, getter=isIPv6Enabled) BOOL IPv6Enabled;
  114. @property (atomic, assign, readwrite, getter=isIPv4PreferredOverIPv6) BOOL IPv4PreferredOverIPv6;
  115. /**
  116. * When connecting to both IPv4 and IPv6 using Happy Eyeballs (RFC 6555) https://tools.ietf.org/html/rfc6555
  117. * this is the delay between connecting to the preferred protocol and the fallback protocol.
  118. *
  119. * Defaults to 300ms.
  120. **/
  121. @property (atomic, assign, readwrite) NSTimeInterval alternateAddressDelay;
  122. /**
  123. * User data allows you to associate arbitrary information with the socket.
  124. * This data is not used internally by socket in any way.
  125. **/
  126. @property (atomic, strong, readwrite, nullable) id userData;
  127. #pragma mark Accepting
  128. /**
  129. * Tells the socket to begin listening and accepting connections on the given port.
  130. * When a connection is accepted, a new instance of GCDAsyncSocket will be spawned to handle it,
  131. * and the socket:didAcceptNewSocket: delegate method will be invoked.
  132. *
  133. * The socket will listen on all available interfaces (e.g. wifi, ethernet, etc)
  134. **/
  135. - (BOOL)acceptOnPort:(uint16_t)port error:(NSError **)errPtr;
  136. /**
  137. * This method is the same as acceptOnPort:error: with the
  138. * additional option of specifying which interface to listen on.
  139. *
  140. * For example, you could specify that the socket should only accept connections over ethernet,
  141. * and not other interfaces such as wifi.
  142. *
  143. * The interface may be specified by name (e.g. "en1" or "lo0") or by IP address (e.g. "192.168.4.34").
  144. * You may also use the special strings "localhost" or "loopback" to specify that
  145. * the socket only accept connections from the local machine.
  146. *
  147. * You can see the list of interfaces via the command line utility "ifconfig",
  148. * or programmatically via the getifaddrs() function.
  149. *
  150. * To accept connections on any interface pass nil, or simply use the acceptOnPort:error: method.
  151. **/
  152. - (BOOL)acceptOnInterface:(nullable NSString *)interface port:(uint16_t)port error:(NSError **)errPtr;
  153. /**
  154. * Tells the socket to begin listening and accepting connections on the unix domain at the given url.
  155. * When a connection is accepted, a new instance of GCDAsyncSocket will be spawned to handle it,
  156. * and the socket:didAcceptNewSocket: delegate method will be invoked.
  157. *
  158. * The socket will listen on all available interfaces (e.g. wifi, ethernet, etc)
  159. **/
  160. - (BOOL)acceptOnUrl:(NSURL *)url error:(NSError **)errPtr;
  161. #pragma mark Connecting
  162. /**
  163. * Connects to the given host and port.
  164. *
  165. * This method invokes connectToHost:onPort:viaInterface:withTimeout:error:
  166. * and uses the default interface, and no timeout.
  167. **/
  168. - (BOOL)connectToHost:(NSString *)host onPort:(uint16_t)port error:(NSError **)errPtr;
  169. /**
  170. * Connects to the given host and port with an optional timeout.
  171. *
  172. * This method invokes connectToHost:onPort:viaInterface:withTimeout:error: and uses the default interface.
  173. **/
  174. - (BOOL)connectToHost:(NSString *)host
  175. onPort:(uint16_t)port
  176. withTimeout:(NSTimeInterval)timeout
  177. error:(NSError **)errPtr;
  178. /**
  179. * Connects to the given host & port, via the optional interface, with an optional timeout.
  180. *
  181. * The host may be a domain name (e.g. "deusty.com") or an IP address string (e.g. "192.168.0.2").
  182. * The host may also be the special strings "localhost" or "loopback" to specify connecting
  183. * to a service on the local machine.
  184. *
  185. * The interface may be a name (e.g. "en1" or "lo0") or the corresponding IP address (e.g. "192.168.4.35").
  186. * The interface may also be used to specify the local port (see below).
  187. *
  188. * To not time out use a negative time interval.
  189. *
  190. * This method will return NO if an error is detected, and set the error pointer (if one was given).
  191. * Possible errors would be a nil host, invalid interface, or socket is already connected.
  192. *
  193. * If no errors are detected, this method will start a background connect operation and immediately return YES.
  194. * The delegate callbacks are used to notify you when the socket connects, or if the host was unreachable.
  195. *
  196. * Since this class supports queued reads and writes, you can immediately start reading and/or writing.
  197. * All read/write operations will be queued, and upon socket connection,
  198. * the operations will be dequeued and processed in order.
  199. *
  200. * The interface may optionally contain a port number at the end of the string, separated by a colon.
  201. * This allows you to specify the local port that should be used for the outgoing connection. (read paragraph to end)
  202. * To specify both interface and local port: "en1:8082" or "192.168.4.35:2424".
  203. * To specify only local port: ":8082".
  204. * Please note this is an advanced feature, and is somewhat hidden on purpose.
  205. * You should understand that 99.999% of the time you should NOT specify the local port for an outgoing connection.
  206. * If you think you need to, there is a very good chance you have a fundamental misunderstanding somewhere.
  207. * Local ports do NOT need to match remote ports. In fact, they almost never do.
  208. * This feature is here for networking professionals using very advanced techniques.
  209. **/
  210. - (BOOL)connectToHost:(NSString *)host
  211. onPort:(uint16_t)port
  212. viaInterface:(nullable NSString *)interface
  213. withTimeout:(NSTimeInterval)timeout
  214. error:(NSError **)errPtr;
  215. /**
  216. * Connects to the given address, specified as a sockaddr structure wrapped in a NSData object.
  217. * For example, a NSData object returned from NSNetService's addresses method.
  218. *
  219. * If you have an existing struct sockaddr you can convert it to a NSData object like so:
  220. * struct sockaddr sa -> NSData *dsa = [NSData dataWithBytes:&remoteAddr length:remoteAddr.sa_len];
  221. * struct sockaddr *sa -> NSData *dsa = [NSData dataWithBytes:remoteAddr length:remoteAddr->sa_len];
  222. *
  223. * This method invokes connectToAddress:remoteAddr viaInterface:nil withTimeout:-1 error:errPtr.
  224. **/
  225. - (BOOL)connectToAddress:(NSData *)remoteAddr error:(NSError **)errPtr;
  226. /**
  227. * This method is the same as connectToAddress:error: with an additional timeout option.
  228. * To not time out use a negative time interval, or simply use the connectToAddress:error: method.
  229. **/
  230. - (BOOL)connectToAddress:(NSData *)remoteAddr withTimeout:(NSTimeInterval)timeout error:(NSError **)errPtr;
  231. /**
  232. * Connects to the given address, using the specified interface and timeout.
  233. *
  234. * The address is specified as a sockaddr structure wrapped in a NSData object.
  235. * For example, a NSData object returned from NSNetService's addresses method.
  236. *
  237. * If you have an existing struct sockaddr you can convert it to a NSData object like so:
  238. * struct sockaddr sa -> NSData *dsa = [NSData dataWithBytes:&remoteAddr length:remoteAddr.sa_len];
  239. * struct sockaddr *sa -> NSData *dsa = [NSData dataWithBytes:remoteAddr length:remoteAddr->sa_len];
  240. *
  241. * The interface may be a name (e.g. "en1" or "lo0") or the corresponding IP address (e.g. "192.168.4.35").
  242. * The interface may also be used to specify the local port (see below).
  243. *
  244. * The timeout is optional. To not time out use a negative time interval.
  245. *
  246. * This method will return NO if an error is detected, and set the error pointer (if one was given).
  247. * Possible errors would be a nil host, invalid interface, or socket is already connected.
  248. *
  249. * If no errors are detected, this method will start a background connect operation and immediately return YES.
  250. * The delegate callbacks are used to notify you when the socket connects, or if the host was unreachable.
  251. *
  252. * Since this class supports queued reads and writes, you can immediately start reading and/or writing.
  253. * All read/write operations will be queued, and upon socket connection,
  254. * the operations will be dequeued and processed in order.
  255. *
  256. * The interface may optionally contain a port number at the end of the string, separated by a colon.
  257. * This allows you to specify the local port that should be used for the outgoing connection. (read paragraph to end)
  258. * To specify both interface and local port: "en1:8082" or "192.168.4.35:2424".
  259. * To specify only local port: ":8082".
  260. * Please note this is an advanced feature, and is somewhat hidden on purpose.
  261. * You should understand that 99.999% of the time you should NOT specify the local port for an outgoing connection.
  262. * If you think you need to, there is a very good chance you have a fundamental misunderstanding somewhere.
  263. * Local ports do NOT need to match remote ports. In fact, they almost never do.
  264. * This feature is here for networking professionals using very advanced techniques.
  265. **/
  266. - (BOOL)connectToAddress:(NSData *)remoteAddr
  267. viaInterface:(nullable NSString *)interface
  268. withTimeout:(NSTimeInterval)timeout
  269. error:(NSError **)errPtr;
  270. /**
  271. * Connects to the unix domain socket at the given url, using the specified timeout.
  272. */
  273. - (BOOL)connectToUrl:(NSURL *)url withTimeout:(NSTimeInterval)timeout error:(NSError **)errPtr;
  274. #pragma mark Disconnecting
  275. /**
  276. * Disconnects immediately (synchronously). Any pending reads or writes are dropped.
  277. *
  278. * If the socket is not already disconnected, an invocation to the socketDidDisconnect:withError: delegate method
  279. * will be queued onto the delegateQueue asynchronously (behind any previously queued delegate methods).
  280. * In other words, the disconnected delegate method will be invoked sometime shortly after this method returns.
  281. *
  282. * Please note the recommended way of releasing a GCDAsyncSocket instance (e.g. in a dealloc method)
  283. * [asyncSocket setDelegate:nil];
  284. * [asyncSocket disconnect];
  285. * [asyncSocket release];
  286. *
  287. * If you plan on disconnecting the socket, and then immediately asking it to connect again,
  288. * you'll likely want to do so like this:
  289. * [asyncSocket setDelegate:nil];
  290. * [asyncSocket disconnect];
  291. * [asyncSocket setDelegate:self];
  292. * [asyncSocket connect...];
  293. **/
  294. - (void)disconnect;
  295. /**
  296. * Disconnects after all pending reads have completed.
  297. * After calling this, the read and write methods will do nothing.
  298. * The socket will disconnect even if there are still pending writes.
  299. **/
  300. - (void)disconnectAfterReading;
  301. /**
  302. * Disconnects after all pending writes have completed.
  303. * After calling this, the read and write methods will do nothing.
  304. * The socket will disconnect even if there are still pending reads.
  305. **/
  306. - (void)disconnectAfterWriting;
  307. /**
  308. * Disconnects after all pending reads and writes have completed.
  309. * After calling this, the read and write methods will do nothing.
  310. **/
  311. - (void)disconnectAfterReadingAndWriting;
  312. #pragma mark Diagnostics
  313. /**
  314. * Returns whether the socket is disconnected or connected.
  315. *
  316. * A disconnected socket may be recycled.
  317. * That is, it can be used again for connecting or listening.
  318. *
  319. * If a socket is in the process of connecting, it may be neither disconnected nor connected.
  320. **/
  321. @property (atomic, readonly) BOOL isDisconnected;
  322. @property (atomic, readonly) BOOL isConnected;
  323. /**
  324. * Returns the local or remote host and port to which this socket is connected, or nil and 0 if not connected.
  325. * The host will be an IP address.
  326. **/
  327. @property (atomic, readonly, nullable) NSString *connectedHost;
  328. @property (atomic, readonly) uint16_t connectedPort;
  329. @property (atomic, readonly, nullable) NSURL *connectedUrl;
  330. @property (atomic, readonly, nullable) NSString *localHost;
  331. @property (atomic, readonly) uint16_t localPort;
  332. /**
  333. * Returns the local or remote address to which this socket is connected,
  334. * specified as a sockaddr structure wrapped in a NSData object.
  335. *
  336. * @seealso connectedHost
  337. * @seealso connectedPort
  338. * @seealso localHost
  339. * @seealso localPort
  340. **/
  341. @property (atomic, readonly, nullable) NSData *connectedAddress;
  342. @property (atomic, readonly, nullable) NSData *localAddress;
  343. /**
  344. * Returns whether the socket is IPv4 or IPv6.
  345. * An accepting socket may be both.
  346. **/
  347. @property (atomic, readonly) BOOL isIPv4;
  348. @property (atomic, readonly) BOOL isIPv6;
  349. /**
  350. * Returns whether or not the socket has been secured via SSL/TLS.
  351. *
  352. * See also the startTLS method.
  353. **/
  354. @property (atomic, readonly) BOOL isSecure;
  355. #pragma mark Reading
  356. // The readData and writeData methods won't block (they are asynchronous).
  357. //
  358. // When a read is complete the socket:didReadData:withTag: delegate method is dispatched on the delegateQueue.
  359. // When a write is complete the socket:didWriteDataWithTag: delegate method is dispatched on the delegateQueue.
  360. //
  361. // You may optionally set a timeout for any read/write operation. (To not timeout, use a negative time interval.)
  362. // If a read/write opertion times out, the corresponding "socket:shouldTimeout..." delegate method
  363. // is called to optionally allow you to extend the timeout.
  364. // Upon a timeout, the "socket:didDisconnectWithError:" method is called
  365. //
  366. // The tag is for your convenience.
  367. // You can use it as an array index, step number, state id, pointer, etc.
  368. /**
  369. * Reads the first available bytes that become available on the socket.
  370. *
  371. * If the timeout value is negative, the read operation will not use a timeout.
  372. **/
  373. - (void)readDataWithTimeout:(NSTimeInterval)timeout tag:(long)tag;
  374. /**
  375. * Reads the first available bytes that become available on the socket.
  376. * The bytes will be appended to the given byte buffer starting at the given offset.
  377. * The given buffer will automatically be increased in size if needed.
  378. *
  379. * If the timeout value is negative, the read operation will not use a timeout.
  380. * If the buffer is nil, the socket will create a buffer for you.
  381. *
  382. * If the bufferOffset is greater than the length of the given buffer,
  383. * the method will do nothing, and the delegate will not be called.
  384. *
  385. * If you pass a buffer, you must not alter it in any way while the socket is using it.
  386. * After completion, the data returned in socket:didReadData:withTag: will be a subset of the given buffer.
  387. * That is, it will reference the bytes that were appended to the given buffer via
  388. * the method [NSData dataWithBytesNoCopy:length:freeWhenDone:NO].
  389. **/
  390. - (void)readDataWithTimeout:(NSTimeInterval)timeout
  391. buffer:(nullable NSMutableData *)buffer
  392. bufferOffset:(NSUInteger)offset
  393. tag:(long)tag;
  394. /**
  395. * Reads the first available bytes that become available on the socket.
  396. * The bytes will be appended to the given byte buffer starting at the given offset.
  397. * The given buffer will automatically be increased in size if needed.
  398. * A maximum of length bytes will be read.
  399. *
  400. * If the timeout value is negative, the read operation will not use a timeout.
  401. * If the buffer is nil, a buffer will automatically be created for you.
  402. * If maxLength is zero, no length restriction is enforced.
  403. *
  404. * If the bufferOffset is greater than the length of the given buffer,
  405. * the method will do nothing, and the delegate will not be called.
  406. *
  407. * If you pass a buffer, you must not alter it in any way while the socket is using it.
  408. * After completion, the data returned in socket:didReadData:withTag: will be a subset of the given buffer.
  409. * That is, it will reference the bytes that were appended to the given buffer via
  410. * the method [NSData dataWithBytesNoCopy:length:freeWhenDone:NO].
  411. **/
  412. - (void)readDataWithTimeout:(NSTimeInterval)timeout
  413. buffer:(nullable NSMutableData *)buffer
  414. bufferOffset:(NSUInteger)offset
  415. maxLength:(NSUInteger)length
  416. tag:(long)tag;
  417. /**
  418. * Reads the given number of bytes.
  419. *
  420. * If the timeout value is negative, the read operation will not use a timeout.
  421. *
  422. * If the length is 0, this method does nothing and the delegate is not called.
  423. **/
  424. - (void)readDataToLength:(NSUInteger)length withTimeout:(NSTimeInterval)timeout tag:(long)tag;
  425. /**
  426. * Reads the given number of bytes.
  427. * The bytes will be appended to the given byte buffer starting at the given offset.
  428. * The given buffer will automatically be increased in size if needed.
  429. *
  430. * If the timeout value is negative, the read operation will not use a timeout.
  431. * If the buffer is nil, a buffer will automatically be created for you.
  432. *
  433. * If the length is 0, this method does nothing and the delegate is not called.
  434. * If the bufferOffset is greater than the length of the given buffer,
  435. * the method will do nothing, and the delegate will not be called.
  436. *
  437. * If you pass a buffer, you must not alter it in any way while AsyncSocket is using it.
  438. * After completion, the data returned in socket:didReadData:withTag: will be a subset of the given buffer.
  439. * That is, it will reference the bytes that were appended to the given buffer via
  440. * the method [NSData dataWithBytesNoCopy:length:freeWhenDone:NO].
  441. **/
  442. - (void)readDataToLength:(NSUInteger)length
  443. withTimeout:(NSTimeInterval)timeout
  444. buffer:(nullable NSMutableData *)buffer
  445. bufferOffset:(NSUInteger)offset
  446. tag:(long)tag;
  447. /**
  448. * Reads bytes until (and including) the passed "data" parameter, which acts as a separator.
  449. *
  450. * If the timeout value is negative, the read operation will not use a timeout.
  451. *
  452. * If you pass nil or zero-length data as the "data" parameter,
  453. * the method will do nothing (except maybe print a warning), and the delegate will not be called.
  454. *
  455. * To read a line from the socket, use the line separator (e.g. CRLF for HTTP, see below) as the "data" parameter.
  456. * If you're developing your own custom protocol, be sure your separator can not occur naturally as
  457. * part of the data between separators.
  458. * For example, imagine you want to send several small documents over a socket.
  459. * Using CRLF as a separator is likely unwise, as a CRLF could easily exist within the documents.
  460. * In this particular example, it would be better to use a protocol similar to HTTP with
  461. * a header that includes the length of the document.
  462. * Also be careful that your separator cannot occur naturally as part of the encoding for a character.
  463. *
  464. * The given data (separator) parameter should be immutable.
  465. * For performance reasons, the socket will retain it, not copy it.
  466. * So if it is immutable, don't modify it while the socket is using it.
  467. **/
  468. - (void)readDataToData:(nullable NSData *)data withTimeout:(NSTimeInterval)timeout tag:(long)tag;
  469. /**
  470. * Reads bytes until (and including) the passed "data" parameter, which acts as a separator.
  471. * The bytes will be appended to the given byte buffer starting at the given offset.
  472. * The given buffer will automatically be increased in size if needed.
  473. *
  474. * If the timeout value is negative, the read operation will not use a timeout.
  475. * If the buffer is nil, a buffer will automatically be created for you.
  476. *
  477. * If the bufferOffset is greater than the length of the given buffer,
  478. * the method will do nothing (except maybe print a warning), and the delegate will not be called.
  479. *
  480. * If you pass a buffer, you must not alter it in any way while the socket is using it.
  481. * After completion, the data returned in socket:didReadData:withTag: will be a subset of the given buffer.
  482. * That is, it will reference the bytes that were appended to the given buffer via
  483. * the method [NSData dataWithBytesNoCopy:length:freeWhenDone:NO].
  484. *
  485. * To read a line from the socket, use the line separator (e.g. CRLF for HTTP, see below) as the "data" parameter.
  486. * If you're developing your own custom protocol, be sure your separator can not occur naturally as
  487. * part of the data between separators.
  488. * For example, imagine you want to send several small documents over a socket.
  489. * Using CRLF as a separator is likely unwise, as a CRLF could easily exist within the documents.
  490. * In this particular example, it would be better to use a protocol similar to HTTP with
  491. * a header that includes the length of the document.
  492. * Also be careful that your separator cannot occur naturally as part of the encoding for a character.
  493. *
  494. * The given data (separator) parameter should be immutable.
  495. * For performance reasons, the socket will retain it, not copy it.
  496. * So if it is immutable, don't modify it while the socket is using it.
  497. **/
  498. - (void)readDataToData:(NSData *)data
  499. withTimeout:(NSTimeInterval)timeout
  500. buffer:(nullable NSMutableData *)buffer
  501. bufferOffset:(NSUInteger)offset
  502. tag:(long)tag;
  503. /**
  504. * Reads bytes until (and including) the passed "data" parameter, which acts as a separator.
  505. *
  506. * If the timeout value is negative, the read operation will not use a timeout.
  507. *
  508. * If maxLength is zero, no length restriction is enforced.
  509. * Otherwise if maxLength bytes are read without completing the read,
  510. * it is treated similarly to a timeout - the socket is closed with a GCDAsyncSocketReadMaxedOutError.
  511. * The read will complete successfully if exactly maxLength bytes are read and the given data is found at the end.
  512. *
  513. * If you pass nil or zero-length data as the "data" parameter,
  514. * the method will do nothing (except maybe print a warning), and the delegate will not be called.
  515. * If you pass a maxLength parameter that is less than the length of the data parameter,
  516. * the method will do nothing (except maybe print a warning), and the delegate will not be called.
  517. *
  518. * To read a line from the socket, use the line separator (e.g. CRLF for HTTP, see below) as the "data" parameter.
  519. * If you're developing your own custom protocol, be sure your separator can not occur naturally as
  520. * part of the data between separators.
  521. * For example, imagine you want to send several small documents over a socket.
  522. * Using CRLF as a separator is likely unwise, as a CRLF could easily exist within the documents.
  523. * In this particular example, it would be better to use a protocol similar to HTTP with
  524. * a header that includes the length of the document.
  525. * Also be careful that your separator cannot occur naturally as part of the encoding for a character.
  526. *
  527. * The given data (separator) parameter should be immutable.
  528. * For performance reasons, the socket will retain it, not copy it.
  529. * So if it is immutable, don't modify it while the socket is using it.
  530. **/
  531. - (void)readDataToData:(NSData *)data withTimeout:(NSTimeInterval)timeout maxLength:(NSUInteger)length tag:(long)tag;
  532. /**
  533. * Reads bytes until (and including) the passed "data" parameter, which acts as a separator.
  534. * The bytes will be appended to the given byte buffer starting at the given offset.
  535. * The given buffer will automatically be increased in size if needed.
  536. *
  537. * If the timeout value is negative, the read operation will not use a timeout.
  538. * If the buffer is nil, a buffer will automatically be created for you.
  539. *
  540. * If maxLength is zero, no length restriction is enforced.
  541. * Otherwise if maxLength bytes are read without completing the read,
  542. * it is treated similarly to a timeout - the socket is closed with a GCDAsyncSocketReadMaxedOutError.
  543. * The read will complete successfully if exactly maxLength bytes are read and the given data is found at the end.
  544. *
  545. * If you pass a maxLength parameter that is less than the length of the data (separator) parameter,
  546. * the method will do nothing (except maybe print a warning), and the delegate will not be called.
  547. * If the bufferOffset is greater than the length of the given buffer,
  548. * the method will do nothing (except maybe print a warning), and the delegate will not be called.
  549. *
  550. * If you pass a buffer, you must not alter it in any way while the socket is using it.
  551. * After completion, the data returned in socket:didReadData:withTag: will be a subset of the given buffer.
  552. * That is, it will reference the bytes that were appended to the given buffer via
  553. * the method [NSData dataWithBytesNoCopy:length:freeWhenDone:NO].
  554. *
  555. * To read a line from the socket, use the line separator (e.g. CRLF for HTTP, see below) as the "data" parameter.
  556. * If you're developing your own custom protocol, be sure your separator can not occur naturally as
  557. * part of the data between separators.
  558. * For example, imagine you want to send several small documents over a socket.
  559. * Using CRLF as a separator is likely unwise, as a CRLF could easily exist within the documents.
  560. * In this particular example, it would be better to use a protocol similar to HTTP with
  561. * a header that includes the length of the document.
  562. * Also be careful that your separator cannot occur naturally as part of the encoding for a character.
  563. *
  564. * The given data (separator) parameter should be immutable.
  565. * For performance reasons, the socket will retain it, not copy it.
  566. * So if it is immutable, don't modify it while the socket is using it.
  567. **/
  568. - (void)readDataToData:(NSData *)data
  569. withTimeout:(NSTimeInterval)timeout
  570. buffer:(nullable NSMutableData *)buffer
  571. bufferOffset:(NSUInteger)offset
  572. maxLength:(NSUInteger)length
  573. tag:(long)tag;
  574. /**
  575. * Returns progress of the current read, from 0.0 to 1.0, or NaN if no current read (use isnan() to check).
  576. * The parameters "tag", "done" and "total" will be filled in if they aren't NULL.
  577. **/
  578. - (float)progressOfReadReturningTag:(nullable long *)tagPtr bytesDone:(nullable NSUInteger *)donePtr total:(nullable NSUInteger *)totalPtr;
  579. #pragma mark Writing
  580. /**
  581. * Writes data to the socket, and calls the delegate when finished.
  582. *
  583. * If you pass in nil or zero-length data, this method does nothing and the delegate will not be called.
  584. * If the timeout value is negative, the write operation will not use a timeout.
  585. *
  586. * Thread-Safety Note:
  587. * If the given data parameter is mutable (NSMutableData) then you MUST NOT alter the data while
  588. * the socket is writing it. In other words, it's not safe to alter the data until after the delegate method
  589. * socket:didWriteDataWithTag: is invoked signifying that this particular write operation has completed.
  590. * This is due to the fact that GCDAsyncSocket does NOT copy the data. It simply retains it.
  591. * This is for performance reasons. Often times, if NSMutableData is passed, it is because
  592. * a request/response was built up in memory. Copying this data adds an unwanted/unneeded overhead.
  593. * If you need to write data from an immutable buffer, and you need to alter the buffer before the socket
  594. * completes writing the bytes (which is NOT immediately after this method returns, but rather at a later time
  595. * when the delegate method notifies you), then you should first copy the bytes, and pass the copy to this method.
  596. **/
  597. - (void)writeData:(nullable NSData *)data withTimeout:(NSTimeInterval)timeout tag:(long)tag;
  598. /**
  599. * Returns progress of the current write, from 0.0 to 1.0, or NaN if no current write (use isnan() to check).
  600. * The parameters "tag", "done" and "total" will be filled in if they aren't NULL.
  601. **/
  602. - (float)progressOfWriteReturningTag:(nullable long *)tagPtr bytesDone:(nullable NSUInteger *)donePtr total:(nullable NSUInteger *)totalPtr;
  603. #pragma mark Security
  604. /**
  605. * Secures the connection using SSL/TLS.
  606. *
  607. * This method may be called at any time, and the TLS handshake will occur after all pending reads and writes
  608. * are finished. This allows one the option of sending a protocol dependent StartTLS message, and queuing
  609. * the upgrade to TLS at the same time, without having to wait for the write to finish.
  610. * Any reads or writes scheduled after this method is called will occur over the secured connection.
  611. *
  612. * ==== The available TOP-LEVEL KEYS are:
  613. *
  614. * - GCDAsyncSocketManuallyEvaluateTrust
  615. * The value must be of type NSNumber, encapsulating a BOOL value.
  616. * If you set this to YES, then the underlying SecureTransport system will not evaluate the SecTrustRef of the peer.
  617. * Instead it will pause at the moment evaulation would typically occur,
  618. * and allow us to handle the security evaluation however we see fit.
  619. * So GCDAsyncSocket will invoke the delegate method socket:shouldTrustPeer: passing the SecTrustRef.
  620. *
  621. * Note that if you set this option, then all other configuration keys are ignored.
  622. * Evaluation will be completely up to you during the socket:didReceiveTrust:completionHandler: delegate method.
  623. *
  624. * For more information on trust evaluation see:
  625. * Apple's Technical Note TN2232 - HTTPS Server Trust Evaluation
  626. * https://developer.apple.com/library/ios/technotes/tn2232/_index.html
  627. *
  628. * If unspecified, the default value is NO.
  629. *
  630. * - GCDAsyncSocketUseCFStreamForTLS (iOS only)
  631. * The value must be of type NSNumber, encapsulating a BOOL value.
  632. * By default GCDAsyncSocket will use the SecureTransport layer to perform encryption.
  633. * This gives us more control over the security protocol (many more configuration options),
  634. * plus it allows us to optimize things like sys calls and buffer allocation.
  635. *
  636. * However, if you absolutely must, you can instruct GCDAsyncSocket to use the old-fashioned encryption
  637. * technique by going through the CFStream instead. So instead of using SecureTransport, GCDAsyncSocket
  638. * will instead setup a CFRead/CFWriteStream. And then set the kCFStreamPropertySSLSettings property
  639. * (via CFReadStreamSetProperty / CFWriteStreamSetProperty) and will pass the given options to this method.
  640. *
  641. * Thus all the other keys in the given dictionary will be ignored by GCDAsyncSocket,
  642. * and will passed directly CFReadStreamSetProperty / CFWriteStreamSetProperty.
  643. * For more infomation on these keys, please see the documentation for kCFStreamPropertySSLSettings.
  644. *
  645. * If unspecified, the default value is NO.
  646. *
  647. * ==== The available CONFIGURATION KEYS are:
  648. *
  649. * - kCFStreamSSLPeerName
  650. * The value must be of type NSString.
  651. * It should match the name in the X.509 certificate given by the remote party.
  652. * See Apple's documentation for SSLSetPeerDomainName.
  653. *
  654. * - kCFStreamSSLCertificates
  655. * The value must be of type NSArray.
  656. * See Apple's documentation for SSLSetCertificate.
  657. *
  658. * - kCFStreamSSLIsServer
  659. * The value must be of type NSNumber, encapsulationg a BOOL value.
  660. * See Apple's documentation for SSLCreateContext for iOS.
  661. * This is optional for iOS. If not supplied, a NO value is the default.
  662. * This is not needed for Mac OS X, and the value is ignored.
  663. *
  664. * - GCDAsyncSocketSSLPeerID
  665. * The value must be of type NSData.
  666. * You must set this value if you want to use TLS session resumption.
  667. * See Apple's documentation for SSLSetPeerID.
  668. *
  669. * - GCDAsyncSocketSSLProtocolVersionMin
  670. * - GCDAsyncSocketSSLProtocolVersionMax
  671. * The value(s) must be of type NSNumber, encapsulting a SSLProtocol value.
  672. * See Apple's documentation for SSLSetProtocolVersionMin & SSLSetProtocolVersionMax.
  673. * See also the SSLProtocol typedef.
  674. *
  675. * - GCDAsyncSocketSSLSessionOptionFalseStart
  676. * The value must be of type NSNumber, encapsulating a BOOL value.
  677. * See Apple's documentation for kSSLSessionOptionFalseStart.
  678. *
  679. * - GCDAsyncSocketSSLSessionOptionSendOneByteRecord
  680. * The value must be of type NSNumber, encapsulating a BOOL value.
  681. * See Apple's documentation for kSSLSessionOptionSendOneByteRecord.
  682. *
  683. * - GCDAsyncSocketSSLCipherSuites
  684. * The values must be of type NSArray.
  685. * Each item within the array must be a NSNumber, encapsulating an SSLCipherSuite.
  686. * See Apple's documentation for SSLSetEnabledCiphers.
  687. * See also the SSLCipherSuite typedef.
  688. *
  689. * - GCDAsyncSocketSSLDiffieHellmanParameters (Mac OS X only)
  690. * The value must be of type NSData.
  691. * See Apple's documentation for SSLSetDiffieHellmanParams.
  692. *
  693. * ==== The following UNAVAILABLE KEYS are: (with throw an exception)
  694. *
  695. * - kCFStreamSSLAllowsAnyRoot (UNAVAILABLE)
  696. * You MUST use manual trust evaluation instead (see GCDAsyncSocketManuallyEvaluateTrust).
  697. * Corresponding deprecated method: SSLSetAllowsAnyRoot
  698. *
  699. * - kCFStreamSSLAllowsExpiredRoots (UNAVAILABLE)
  700. * You MUST use manual trust evaluation instead (see GCDAsyncSocketManuallyEvaluateTrust).
  701. * Corresponding deprecated method: SSLSetAllowsExpiredRoots
  702. *
  703. * - kCFStreamSSLAllowsExpiredCertificates (UNAVAILABLE)
  704. * You MUST use manual trust evaluation instead (see GCDAsyncSocketManuallyEvaluateTrust).
  705. * Corresponding deprecated method: SSLSetAllowsExpiredCerts
  706. *
  707. * - kCFStreamSSLValidatesCertificateChain (UNAVAILABLE)
  708. * You MUST use manual trust evaluation instead (see GCDAsyncSocketManuallyEvaluateTrust).
  709. * Corresponding deprecated method: SSLSetEnableCertVerify
  710. *
  711. * - kCFStreamSSLLevel (UNAVAILABLE)
  712. * You MUST use GCDAsyncSocketSSLProtocolVersionMin & GCDAsyncSocketSSLProtocolVersionMin instead.
  713. * Corresponding deprecated method: SSLSetProtocolVersionEnabled
  714. *
  715. *
  716. * Please refer to Apple's documentation for corresponding SSLFunctions.
  717. *
  718. * If you pass in nil or an empty dictionary, the default settings will be used.
  719. *
  720. * IMPORTANT SECURITY NOTE:
  721. * The default settings will check to make sure the remote party's certificate is signed by a
  722. * trusted 3rd party certificate agency (e.g. verisign) and that the certificate is not expired.
  723. * However it will not verify the name on the certificate unless you
  724. * give it a name to verify against via the kCFStreamSSLPeerName key.
  725. * The security implications of this are important to understand.
  726. * Imagine you are attempting to create a secure connection to MySecureServer.com,
  727. * but your socket gets directed to MaliciousServer.com because of a hacked DNS server.
  728. * If you simply use the default settings, and MaliciousServer.com has a valid certificate,
  729. * the default settings will not detect any problems since the certificate is valid.
  730. * To properly secure your connection in this particular scenario you
  731. * should set the kCFStreamSSLPeerName property to "MySecureServer.com".
  732. *
  733. * You can also perform additional validation in socketDidSecure.
  734. **/
  735. - (void)startTLS:(nullable NSDictionary <NSString*,NSObject*>*)tlsSettings;
  736. #pragma mark Advanced
  737. /**
  738. * Traditionally sockets are not closed until the conversation is over.
  739. * However, it is technically possible for the remote enpoint to close its write stream.
  740. * Our socket would then be notified that there is no more data to be read,
  741. * but our socket would still be writeable and the remote endpoint could continue to receive our data.
  742. *
  743. * The argument for this confusing functionality stems from the idea that a client could shut down its
  744. * write stream after sending a request to the server, thus notifying the server there are to be no further requests.
  745. * In practice, however, this technique did little to help server developers.
  746. *
  747. * To make matters worse, from a TCP perspective there is no way to tell the difference from a read stream close
  748. * and a full socket close. They both result in the TCP stack receiving a FIN packet. The only way to tell
  749. * is by continuing to write to the socket. If it was only a read stream close, then writes will continue to work.
  750. * Otherwise an error will be occur shortly (when the remote end sends us a RST packet).
  751. *
  752. * In addition to the technical challenges and confusion, many high level socket/stream API's provide
  753. * no support for dealing with the problem. If the read stream is closed, the API immediately declares the
  754. * socket to be closed, and shuts down the write stream as well. In fact, this is what Apple's CFStream API does.
  755. * It might sound like poor design at first, but in fact it simplifies development.
  756. *
  757. * The vast majority of the time if the read stream is closed it's because the remote endpoint closed its socket.
  758. * Thus it actually makes sense to close the socket at this point.
  759. * And in fact this is what most networking developers want and expect to happen.
  760. * However, if you are writing a server that interacts with a plethora of clients,
  761. * you might encounter a client that uses the discouraged technique of shutting down its write stream.
  762. * If this is the case, you can set this property to NO,
  763. * and make use of the socketDidCloseReadStream delegate method.
  764. *
  765. * The default value is YES.
  766. **/
  767. @property (atomic, assign, readwrite) BOOL autoDisconnectOnClosedReadStream;
  768. /**
  769. * GCDAsyncSocket maintains thread safety by using an internal serial dispatch_queue.
  770. * In most cases, the instance creates this queue itself.
  771. * However, to allow for maximum flexibility, the internal queue may be passed in the init method.
  772. * This allows for some advanced options such as controlling socket priority via target queues.
  773. * However, when one begins to use target queues like this, they open the door to some specific deadlock issues.
  774. *
  775. * For example, imagine there are 2 queues:
  776. * dispatch_queue_t socketQueue;
  777. * dispatch_queue_t socketTargetQueue;
  778. *
  779. * If you do this (pseudo-code):
  780. * socketQueue.targetQueue = socketTargetQueue;
  781. *
  782. * Then all socketQueue operations will actually get run on the given socketTargetQueue.
  783. * This is fine and works great in most situations.
  784. * But if you run code directly from within the socketTargetQueue that accesses the socket,
  785. * you could potentially get deadlock. Imagine the following code:
  786. *
  787. * - (BOOL)socketHasSomething
  788. * {
  789. * __block BOOL result = NO;
  790. * dispatch_block_t block = ^{
  791. * result = [self someInternalMethodToBeRunOnlyOnSocketQueue];
  792. * }
  793. * if (is_executing_on_queue(socketQueue))
  794. * block();
  795. * else
  796. * dispatch_sync(socketQueue, block);
  797. *
  798. * return result;
  799. * }
  800. *
  801. * What happens if you call this method from the socketTargetQueue? The result is deadlock.
  802. * This is because the GCD API offers no mechanism to discover a queue's targetQueue.
  803. * Thus we have no idea if our socketQueue is configured with a targetQueue.
  804. * If we had this information, we could easily avoid deadlock.
  805. * But, since these API's are missing or unfeasible, you'll have to explicitly set it.
  806. *
  807. * IF you pass a socketQueue via the init method,
  808. * AND you've configured the passed socketQueue with a targetQueue,
  809. * THEN you should pass the end queue in the target hierarchy.
  810. *
  811. * For example, consider the following queue hierarchy:
  812. * socketQueue -> ipQueue -> moduleQueue
  813. *
  814. * This example demonstrates priority shaping within some server.
  815. * All incoming client connections from the same IP address are executed on the same target queue.
  816. * And all connections for a particular module are executed on the same target queue.
  817. * Thus, the priority of all networking for the entire module can be changed on the fly.
  818. * Additionally, networking traffic from a single IP cannot monopolize the module.
  819. *
  820. * Here's how you would accomplish something like that:
  821. * - (dispatch_queue_t)newSocketQueueForConnectionFromAddress:(NSData *)address onSocket:(GCDAsyncSocket *)sock
  822. * {
  823. * dispatch_queue_t socketQueue = dispatch_queue_create("", NULL);
  824. * dispatch_queue_t ipQueue = [self ipQueueForAddress:address];
  825. *
  826. * dispatch_set_target_queue(socketQueue, ipQueue);
  827. * dispatch_set_target_queue(iqQueue, moduleQueue);
  828. *
  829. * return socketQueue;
  830. * }
  831. * - (void)socket:(GCDAsyncSocket *)sock didAcceptNewSocket:(GCDAsyncSocket *)newSocket
  832. * {
  833. * [clientConnections addObject:newSocket];
  834. * [newSocket markSocketQueueTargetQueue:moduleQueue];
  835. * }
  836. *
  837. * Note: This workaround is ONLY needed if you intend to execute code directly on the ipQueue or moduleQueue.
  838. * This is often NOT the case, as such queues are used solely for execution shaping.
  839. **/
  840. - (void)markSocketQueueTargetQueue:(dispatch_queue_t)socketQueuesPreConfiguredTargetQueue;
  841. - (void)unmarkSocketQueueTargetQueue:(dispatch_queue_t)socketQueuesPreviouslyConfiguredTargetQueue;
  842. /**
  843. * It's not thread-safe to access certain variables from outside the socket's internal queue.
  844. *
  845. * For example, the socket file descriptor.
  846. * File descriptors are simply integers which reference an index in the per-process file table.
  847. * However, when one requests a new file descriptor (by opening a file or socket),
  848. * the file descriptor returned is guaranteed to be the lowest numbered unused descriptor.
  849. * So if we're not careful, the following could be possible:
  850. *
  851. * - Thread A invokes a method which returns the socket's file descriptor.
  852. * - The socket is closed via the socket's internal queue on thread B.
  853. * - Thread C opens a file, and subsequently receives the file descriptor that was previously the socket's FD.
  854. * - Thread A is now accessing/altering the file instead of the socket.
  855. *
  856. * In addition to this, other variables are not actually objects,
  857. * and thus cannot be retained/released or even autoreleased.
  858. * An example is the sslContext, of type SSLContextRef, which is actually a malloc'd struct.
  859. *
  860. * Although there are internal variables that make it difficult to maintain thread-safety,
  861. * it is important to provide access to these variables
  862. * to ensure this class can be used in a wide array of environments.
  863. * This method helps to accomplish this by invoking the current block on the socket's internal queue.
  864. * The methods below can be invoked from within the block to access
  865. * those generally thread-unsafe internal variables in a thread-safe manner.
  866. * The given block will be invoked synchronously on the socket's internal queue.
  867. *
  868. * If you save references to any protected variables and use them outside the block, you do so at your own peril.
  869. **/
  870. - (void)performBlock:(dispatch_block_t)block;
  871. /**
  872. * These methods are only available from within the context of a performBlock: invocation.
  873. * See the documentation for the performBlock: method above.
  874. *
  875. * Provides access to the socket's file descriptor(s).
  876. * If the socket is a server socket (is accepting incoming connections),
  877. * it might actually have multiple internal socket file descriptors - one for IPv4 and one for IPv6.
  878. **/
  879. - (int)socketFD;
  880. - (int)socket4FD;
  881. - (int)socket6FD;
  882. #if TARGET_OS_IPHONE
  883. /**
  884. * These methods are only available from within the context of a performBlock: invocation.
  885. * See the documentation for the performBlock: method above.
  886. *
  887. * Provides access to the socket's internal CFReadStream/CFWriteStream.
  888. *
  889. * These streams are only used as workarounds for specific iOS shortcomings:
  890. *
  891. * - Apple has decided to keep the SecureTransport framework private is iOS.
  892. * This means the only supplied way to do SSL/TLS is via CFStream or some other API layered on top of it.
  893. * Thus, in order to provide SSL/TLS support on iOS we are forced to rely on CFStream,
  894. * instead of the preferred and faster and more powerful SecureTransport.
  895. *
  896. * - If a socket doesn't have backgrounding enabled, and that socket is closed while the app is backgrounded,
  897. * Apple only bothers to notify us via the CFStream API.
  898. * The faster and more powerful GCD API isn't notified properly in this case.
  899. *
  900. * See also: (BOOL)enableBackgroundingOnSocket
  901. **/
  902. - (nullable CFReadStreamRef)readStream;
  903. - (nullable CFWriteStreamRef)writeStream;
  904. /**
  905. * This method is only available from within the context of a performBlock: invocation.
  906. * See the documentation for the performBlock: method above.
  907. *
  908. * Configures the socket to allow it to operate when the iOS application has been backgrounded.
  909. * In other words, this method creates a read & write stream, and invokes:
  910. *
  911. * CFReadStreamSetProperty(readStream, kCFStreamNetworkServiceType, kCFStreamNetworkServiceTypeVoIP);
  912. * CFWriteStreamSetProperty(writeStream, kCFStreamNetworkServiceType, kCFStreamNetworkServiceTypeVoIP);
  913. *
  914. * Returns YES if successful, NO otherwise.
  915. *
  916. * Note: Apple does not officially support backgrounding server sockets.
  917. * That is, if your socket is accepting incoming connections, Apple does not officially support
  918. * allowing iOS applications to accept incoming connections while an app is backgrounded.
  919. *
  920. * Example usage:
  921. *
  922. * - (void)socket:(GCDAsyncSocket *)sock didConnectToHost:(NSString *)host port:(uint16_t)port
  923. * {
  924. * [asyncSocket performBlock:^{
  925. * [asyncSocket enableBackgroundingOnSocket];
  926. * }];
  927. * }
  928. **/
  929. - (BOOL)enableBackgroundingOnSocket;
  930. #endif
  931. /**
  932. * This method is only available from within the context of a performBlock: invocation.
  933. * See the documentation for the performBlock: method above.
  934. *
  935. * Provides access to the socket's SSLContext, if SSL/TLS has been started on the socket.
  936. **/
  937. - (nullable SSLContextRef)sslContext;
  938. #pragma mark Utilities
  939. /**
  940. * The address lookup utility used by the class.
  941. * This method is synchronous, so it's recommended you use it on a background thread/queue.
  942. *
  943. * The special strings "localhost" and "loopback" return the loopback address for IPv4 and IPv6.
  944. *
  945. * @returns
  946. * A mutable array with all IPv4 and IPv6 addresses returned by getaddrinfo.
  947. * The addresses are specifically for TCP connections.
  948. * You can filter the addresses, if needed, using the other utility methods provided by the class.
  949. **/
  950. + (nullable NSMutableArray *)lookupHost:(NSString *)host port:(uint16_t)port error:(NSError **)errPtr;
  951. /**
  952. * Extracting host and port information from raw address data.
  953. **/
  954. + (nullable NSString *)hostFromAddress:(NSData *)address;
  955. + (uint16_t)portFromAddress:(NSData *)address;
  956. + (BOOL)isIPv4Address:(NSData *)address;
  957. + (BOOL)isIPv6Address:(NSData *)address;
  958. + (BOOL)getHost:( NSString * __nullable * __nullable)hostPtr port:(nullable uint16_t *)portPtr fromAddress:(NSData *)address;
  959. + (BOOL)getHost:(NSString * __nullable * __nullable)hostPtr port:(nullable uint16_t *)portPtr family:(nullable sa_family_t *)afPtr fromAddress:(NSData *)address;
  960. /**
  961. * A few common line separators, for use with the readDataToData:... methods.
  962. **/
  963. + (NSData *)CRLFData; // 0x0D0A
  964. + (NSData *)CRData; // 0x0D
  965. + (NSData *)LFData; // 0x0A
  966. + (NSData *)ZeroData; // 0x00
  967. @end
  968. ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  969. #pragma mark -
  970. ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  971. @protocol GCDAsyncSocketDelegate <NSObject>
  972. @optional
  973. /**
  974. * This method is called immediately prior to socket:didAcceptNewSocket:.
  975. * It optionally allows a listening socket to specify the socketQueue for a new accepted socket.
  976. * If this method is not implemented, or returns NULL, the new accepted socket will create its own default queue.
  977. *
  978. * Since you cannot autorelease a dispatch_queue,
  979. * this method uses the "new" prefix in its name to specify that the returned queue has been retained.
  980. *
  981. * Thus you could do something like this in the implementation:
  982. * return dispatch_queue_create("MyQueue", NULL);
  983. *
  984. * If you are placing multiple sockets on the same queue,
  985. * then care should be taken to increment the retain count each time this method is invoked.
  986. *
  987. * For example, your implementation might look something like this:
  988. * dispatch_retain(myExistingQueue);
  989. * return myExistingQueue;
  990. **/
  991. - (nullable dispatch_queue_t)newSocketQueueForConnectionFromAddress:(NSData *)address onSocket:(GCDAsyncSocket *)sock;
  992. /**
  993. * Called when a socket accepts a connection.
  994. * Another socket is automatically spawned to handle it.
  995. *
  996. * You must retain the newSocket if you wish to handle the connection.
  997. * Otherwise the newSocket instance will be released and the spawned connection will be closed.
  998. *
  999. * By default the new socket will have the same delegate and delegateQueue.
  1000. * You may, of course, change this at any time.
  1001. **/
  1002. - (void)socket:(GCDAsyncSocket *)sock didAcceptNewSocket:(GCDAsyncSocket *)newSocket;
  1003. /**
  1004. * Called when a socket connects and is ready for reading and writing.
  1005. * The host parameter will be an IP address, not a DNS name.
  1006. **/
  1007. - (void)socket:(GCDAsyncSocket *)sock didConnectToHost:(NSString *)host port:(uint16_t)port;
  1008. /**
  1009. * Called when a socket connects and is ready for reading and writing.
  1010. * The host parameter will be an IP address, not a DNS name.
  1011. **/
  1012. - (void)socket:(GCDAsyncSocket *)sock didConnectToUrl:(NSURL *)url;
  1013. /**
  1014. * Called when a socket has completed reading the requested data into memory.
  1015. * Not called if there is an error.
  1016. **/
  1017. - (void)socket:(GCDAsyncSocket *)sock didReadData:(NSData *)data withTag:(long)tag;
  1018. /**
  1019. * Called when a socket has read in data, but has not yet completed the read.
  1020. * This would occur if using readToData: or readToLength: methods.
  1021. * It may be used for things such as updating progress bars.
  1022. **/
  1023. - (void)socket:(GCDAsyncSocket *)sock didReadPartialDataOfLength:(NSUInteger)partialLength tag:(long)tag;
  1024. /**
  1025. * Called when a socket has completed writing the requested data. Not called if there is an error.
  1026. **/
  1027. - (void)socket:(GCDAsyncSocket *)sock didWriteDataWithTag:(long)tag;
  1028. /**
  1029. * Called when a socket has written some data, but has not yet completed the entire write.
  1030. * It may be used for things such as updating progress bars.
  1031. **/
  1032. - (void)socket:(GCDAsyncSocket *)sock didWritePartialDataOfLength:(NSUInteger)partialLength tag:(long)tag;
  1033. /**
  1034. * Called if a read operation has reached its timeout without completing.
  1035. * This method allows you to optionally extend the timeout.
  1036. * If you return a positive time interval (> 0) the read's timeout will be extended by the given amount.
  1037. * If you don't implement this method, or return a non-positive time interval (<= 0) the read will timeout as usual.
  1038. *
  1039. * The elapsed parameter is the sum of the original timeout, plus any additions previously added via this method.
  1040. * The length parameter is the number of bytes that have been read so far for the read operation.
  1041. *
  1042. * Note that this method may be called multiple times for a single read if you return positive numbers.
  1043. **/
  1044. - (NSTimeInterval)socket:(GCDAsyncSocket *)sock shouldTimeoutReadWithTag:(long)tag
  1045. elapsed:(NSTimeInterval)elapsed
  1046. bytesDone:(NSUInteger)length;
  1047. /**
  1048. * Called if a write operation has reached its timeout without completing.
  1049. * This method allows you to optionally extend the timeout.
  1050. * If you return a positive time interval (> 0) the write's timeout will be extended by the given amount.
  1051. * If you don't implement this method, or return a non-positive time interval (<= 0) the write will timeout as usual.
  1052. *
  1053. * The elapsed parameter is the sum of the original timeout, plus any additions previously added via this method.
  1054. * The length parameter is the number of bytes that have been written so far for the write operation.
  1055. *
  1056. * Note that this method may be called multiple times for a single write if you return positive numbers.
  1057. **/
  1058. - (NSTimeInterval)socket:(GCDAsyncSocket *)sock shouldTimeoutWriteWithTag:(long)tag
  1059. elapsed:(NSTimeInterval)elapsed
  1060. bytesDone:(NSUInteger)length;
  1061. /**
  1062. * Conditionally called if the read stream closes, but the write stream may still be writeable.
  1063. *
  1064. * This delegate method is only called if autoDisconnectOnClosedReadStream has been set to NO.
  1065. * See the discussion on the autoDisconnectOnClosedReadStream method for more information.
  1066. **/
  1067. - (void)socketDidCloseReadStream:(GCDAsyncSocket *)sock;
  1068. /**
  1069. * Called when a socket disconnects with or without error.
  1070. *
  1071. * If you call the disconnect method, and the socket wasn't already disconnected,
  1072. * then an invocation of this delegate method will be enqueued on the delegateQueue
  1073. * before the disconnect method returns.
  1074. *
  1075. * Note: If the GCDAsyncSocket instance is deallocated while it is still connected,
  1076. * and the delegate is not also deallocated, then this method will be invoked,
  1077. * but the sock parameter will be nil. (It must necessarily be nil since it is no longer available.)
  1078. * This is a generally rare, but is possible if one writes code like this:
  1079. *
  1080. * asyncSocket = nil; // I'm implicitly disconnecting the socket
  1081. *
  1082. * In this case it may preferrable to nil the delegate beforehand, like this:
  1083. *
  1084. * asyncSocket.delegate = nil; // Don't invoke my delegate method
  1085. * asyncSocket = nil; // I'm implicitly disconnecting the socket
  1086. *
  1087. * Of course, this depends on how your state machine is configured.
  1088. **/
  1089. - (void)socketDidDisconnect:(GCDAsyncSocket *)sock withError:(nullable NSError *)err;
  1090. /**
  1091. * Called after the socket has successfully completed SSL/TLS negotiation.
  1092. * This method is not called unless you use the provided startTLS method.
  1093. *
  1094. * If a SSL/TLS negotiation fails (invalid certificate, etc) then the socket will immediately close,
  1095. * and the socketDidDisconnect:withError: delegate method will be called with the specific SSL error code.
  1096. **/
  1097. - (void)socketDidSecure:(GCDAsyncSocket *)sock;
  1098. /**
  1099. * Allows a socket delegate to hook into the TLS handshake and manually validate the peer it's connecting to.
  1100. *
  1101. * This is only called if startTLS is invoked with options that include:
  1102. * - GCDAsyncSocketManuallyEvaluateTrust == YES
  1103. *
  1104. * Typically the delegate will use SecTrustEvaluate (and related functions) to properly validate the peer.
  1105. *
  1106. * Note from Apple's documentation:
  1107. * Because [SecTrustEvaluate] might look on the network for certificates in the certificate chain,
  1108. * [it] might block while attempting network access. You should never call it from your main thread;
  1109. * call it only from within a function running on a dispatch queue or on a separate thread.
  1110. *
  1111. * Thus this method uses a completionHandler block rather than a normal return value.
  1112. * The completionHandler block is thread-safe, and may be invoked from a background queue/thread.
  1113. * It is safe to invoke the completionHandler block even if the socket has been closed.
  1114. **/
  1115. - (void)socket:(GCDAsyncSocket *)sock didReceiveTrust:(SecTrustRef)trust
  1116. completionHandler:(void (^)(BOOL shouldTrustPeer))completionHandler;
  1117. @end
  1118. NS_ASSUME_NONNULL_END