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- //##########################################################################
- //# #
- //# CLOUDCOMPARE #
- //# #
- //# This program is free software; you can redistribute it and/or modify #
- //# it under the terms of the GNU General Public License as published by #
- //# the Free Software Foundation; version 2 or later of the License. #
- //# #
- //# This program is distributed in the hope that it will be useful, #
- //# but WITHOUT ANY WARRANTY; without even the implied warranty of #
- //# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the #
- //# GNU General Public License for more details. #
- //# #
- //# COPYRIGHT: EDF R&D / TELECOM ParisTech (ENST-TSI) #
- //# #
- //##########################################################################
- #ifndef CC_GL_MATRIX_HEADER
- #define CC_GL_MATRIX_HEADER
- //Local
- #include "ccGLMatrixTpl.h"
- //CCCoreLib
- #include <SquareMatrix.h>
- //! Float version of ccGLMatrixTpl
- class QCC_DB_LIB_API ccGLMatrix : public ccGLMatrixTpl<float>
- {
- public:
- //! Default constructor
- /** Matrix is set to identity (see ccGLMatrixTpl::toIdentity) by default.
- **/
- ccGLMatrix() : ccGLMatrixTpl<float>() {}
- //! Copy constructor from a ccGLMatrixTpl
- /** \param mat matrix
- **/
- ccGLMatrix(const ccGLMatrixTpl<float>& mat) : ccGLMatrixTpl<float>(mat) {}
- //! Constructor from a float GL matrix array
- /** \param mat16f a 16 elements array (column major order)
- **/
- explicit ccGLMatrix(const float* mat16f) : ccGLMatrixTpl<float>(mat16f) {}
- //! Constructor from a double GL matrix array
- /** \warning Will implicitly cast the elements to float!
- \param mat16d a 16 elements array (column major order)
- **/
- explicit ccGLMatrix(const double* mat16d) : ccGLMatrixTpl<float>(mat16d) {}
- //! Constructor from 4 columns (X,Y,Z,Tr)
- /** \param X 3 first elements of the 1st column (last one is 0)
- \param Y 3 first elements of the 2nd column (last one is 0)
- \param Z 3 first elements of the 3rd column (last one is 0)
- \param Tr 3 first elements of the last column (last one is 1)
- **/
- ccGLMatrix(const Vector3Tpl<float>& X, const Vector3Tpl<float>& Y, const Vector3Tpl<float>& Z, const Vector3Tpl<float>& Tr) : ccGLMatrixTpl<float>(X,Y,Z,Tr) {}
- };
- //! Double version of ccGLMatrixTpl
- class QCC_DB_LIB_API ccGLMatrixd : public ccGLMatrixTpl<double>
- {
- public:
- //! Default constructor
- /** Matrix is set to identity (see ccGLMatrixTpl::toIdentity) by default.
- **/
- ccGLMatrixd() : ccGLMatrixTpl<double>() {}
- //! Copy constructor from a ccGLMatrixTpl
- /** \param mat matrix
- **/
- ccGLMatrixd(const ccGLMatrixTpl<double>& mat) : ccGLMatrixTpl<double>(mat) {}
- //! Constructor from a float GL matrix array
- /** \param mat16f a 16 elements array (column major order)
- **/
- explicit ccGLMatrixd(const float* mat16f) : ccGLMatrixTpl<double>(mat16f) {}
- //! Constructor from a double GL matrix array
- /** \param mat16d a 16 elements array (column major order)
- **/
- explicit ccGLMatrixd(const double* mat16d) : ccGLMatrixTpl<double>(mat16d) {}
- //! Constructor from 4 columns (X,Y,Z,Tr)
- /** \param X 3 first elements of the 1st column (last one is 0)
- \param Y 3 first elements of the 2nd column (last one is 0)
- \param Z 3 first elements of the 3rd column (last one is 0)
- \param Tr 3 first elements of the last column (last one is 1)
- **/
- ccGLMatrixd(const Vector3Tpl<double>& X, const Vector3Tpl<double>& Y, const Vector3Tpl<double>& Z, const Vector3Tpl<double>& Tr) : ccGLMatrixTpl<double>(X,Y,Z,Tr) {}
- };
- /*** Helpers ***/
- //! Constructor from a 3x3 rotation matrix R and a vector Tr
- template <typename Tin, typename Tout> ccGLMatrixTpl<Tout> FromCCLibMatrix(const CCCoreLib::SquareMatrixTpl<Tin>& R, const Vector3Tpl<Tin>& Tr)
- {
- ccGLMatrixTpl<Tout> outputMat;
- //outputMat.toIdentity(); //already done in the constructor
- if (R.isValid() && R.size() == 3)
- {
- //we copy each column
- Tout* mat = outputMat.data();
- for (unsigned j=0; j<3; ++j)
- {
- *mat++ = static_cast<Tout>(R.m_values[0][j]);
- *mat++ = static_cast<Tout>(R.m_values[1][j]);
- *mat++ = static_cast<Tout>(R.m_values[2][j]);
- mat++;
- }
- }
- outputMat.setTranslation( Vector3Tpl<Tout>( static_cast<Tout>(Tr.x),
- static_cast<Tout>(Tr.y),
- static_cast<Tout>(Tr.z) ));
- return outputMat;
- }
- //! Constructor from a 3x3 rotation matrix R, a vector Tr, a scale S
- template <typename Tin, typename Tout> ccGLMatrixTpl<Tout> FromCCLibMatrix(const CCCoreLib::SquareMatrixTpl<Tin>& R, const Vector3Tpl<Tin>& Tr, Tin S)
- {
- ccGLMatrixTpl<Tout> outputMat;
- //outputMat.toIdentity(); //already done in the constructor
- if (R.isValid() && R.size() == 3)
- {
- //we copy each column
- Tout* mat = outputMat.data();
- for (unsigned j = 0; j < 3; ++j)
- {
- *mat++ = static_cast<Tout>(R.m_values[0][j] * S);
- *mat++ = static_cast<Tout>(R.m_values[1][j] * S);
- *mat++ = static_cast<Tout>(R.m_values[2][j] * S);
- mat++;
- }
- }
- outputMat.setTranslation( Vector3Tpl<Tout>( static_cast<Tout>(Tr.x),
- static_cast<Tout>(Tr.y),
- static_cast<Tout>(Tr.z) ));
- return outputMat;
- }
- //! Constructor from a rotation center G, a 3x3 rotation matrix R and a vector Tr
- template <typename Tin, typename Tout> ccGLMatrixTpl<Tout> FromCCLibMatrix(const CCCoreLib::SquareMatrixTpl<Tin>& R, const Vector3Tpl<Tin>& Tr, const Vector3Tpl<Tin>& rotCenter)
- {
- ccGLMatrixTpl<Tout> outputMat = FromCCLibMatrix<Tin,Tout>(R,Tr);
- outputMat.shiftRotationCenter(rotCenter);
- return outputMat;
- }
- #endif //CC_GL_MATRIX_HEADER
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