PrimitiveFactoryDlg 0 0 689 353 Primitive factory 0 :/CC/images/primPlane.gif:/CC/images/primPlane.gif Plane dx 6 0.000001000000000 100000000.000000000000000 1.000000000000000 dy 6 0.000001000000000 100000000.000000000000000 1.000000000000000 Qt::Horizontal 333 20 Qt::Vertical 20 111 :/CC/images/primBox.gif:/CC/images/primBox.gif Box dx 6 0.000001000000000 100000000.000000000000000 1.000000000000000 dy 6 0.000001000000000 100000000.000000000000000 1.000000000000000 dz 6 0.000001000000000 100000000.000000000000000 1.000000000000000 Qt::Horizontal 334 20 Qt::Vertical 20 85 :/CC/images/primSphere.gif:/CC/images/primSphere.gif Sphere radius 6 0.000001000000000 100000000.000000000000000 2.000000000000000 Qt::Horizontal 317 20 Qt::Vertical 20 136 Position y 6 -1000000000.000000000000000 1000000000.000000000000000 6 -1000000000.000000000000000 1000000000.000000000000000 6 -1000000000.000000000000000 1000000000.000000000000000 z x 0 0 Set position to origin clear Paste from clipboard (3 values expected, separated by a comma, a semicolon or whitespaces) clipboard :/CC/images/clipboard.png:/CC/images/clipboard.png :/CC/images/primCylinder.gif:/CC/images/primCylinder.gif Cylinder radius 6 0.000001000000000 100000000.000000000000000 2.000000000000000 height 6 0.000001000000000 100000000.000000000000000 5.000000000000000 Qt::Horizontal 316 20 Qt::Vertical 20 111 :/CC/images/primCone.gif:/CC/images/primCone.gif Cone top radius 6 0.000000000000000 100000000.000000000000000 0.000000000000000 bottom radius 6 0.000000000000000 100000000.000000000000000 2.000000000000000 height 6 0.000001000000000 100000000.000000000000000 3.000000000000000 Snout mode true false displacement of axes along X-axis displacement of axes along X-axis x offset 6 0.000000000000000 100000000.000000000000000 0.000000000000000 displacement of axes along Y-axis displacement of axes along Y-axis y offset 6 0.000000000000000 100000000.000000000000000 0.000000000000000 Qt::Horizontal 278 20 Qt::Vertical 20 25 :/CC/images/primTorus.gif:/CC/images/primTorus.gif Torus inside radius 6 0.000001000000000 100000000.000000000000000 1.000000000000000 outside radius 6 0.000001000000000 100000000.000000000000000 1.500000000000000 angle (degrees) 6 0.000001000000000 360.000000000000000 360.000000000000000 Rectangular section true false inside radius 6 0.000001000000000 100000000.000000000000000 1.000000000000000 Qt::Horizontal 267 20 Qt::Vertical 20 24 :/CC/images/primDish.gif:/CC/images/primDish.gif Dish radius 6 0.000001000000000 100000000.000000000000000 1.000000000000000 height 6 0.000001000000000 100000000.000000000000000 0.500000000000000 Ellipsoid mode true false radius 2 6 0.000001000000000 100000000.000000000000000 1.000000000000000 Qt::Horizontal 288 20 Qt::Vertical 20 50 Coordinate System Reset Matrix <html><head/><body><p>Select an item in the DB Tree</p></body></html> Get Selected Item Matrix Initial precision 4 65536 4 24 Qt::Horizontal 40 20 Create Close Qt::Vertical 20 2