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- /**
- * Copyright (c) 2015-present, Facebook, Inc.
- * All rights reserved.
- *
- * This source code is licensed under the BSD-style license found in the
- * LICENSE file in the root directory of this source tree. An additional grant
- * of patent rights can be found in the PATENTS file in the same directory.
- */
- #import <UIKit/UIKit.h>
- @class XCUIApplication;
- extern CGFloat FBDefaultFrameFuzzyThreshold;
- /*! Returns center point of given rect */
- CGPoint FBRectGetCenter(CGRect rect);
- /*! Returns whether floatss are equal within given threshold */
- BOOL FBFloatFuzzyEqualToFloat(CGFloat float1, CGFloat float2, CGFloat threshold);
- /*! Returns whether points are equal within given threshold */
- BOOL FBPointFuzzyEqualToPoint(CGPoint point1, CGPoint point2, CGFloat threshold);
- /*! Returns whether vectors are equal within given threshold */
- BOOL FBVectorFuzzyEqualToVector(CGVector a, CGVector b, CGFloat threshold);
- /*! Returns whether size are equal within given threshold */
- BOOL FBSizeFuzzyEqualToSize(CGSize size1, CGSize size2, CGFloat threshold);
- /*! Returns whether rect are equal within given threshold */
- BOOL FBRectFuzzyEqualToRect(CGRect rect1, CGRect rect2, CGFloat threshold);
- #if !TARGET_OS_TV
- /*! Inverts size if necessary to match current screen orientation */
- CGSize FBAdjustDimensionsForApplication(CGSize actualSize, UIInterfaceOrientation orientation);
- #endif
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